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As a fun and potentially elegant solution I suggest considering:
- Add a quick calibration to the beginning of the drum circle minigame
- Show the four controller buttons in a diamond, without symbols
- Visually pulse the left, middle, then right buttons
- Prompt the player to hit them in that order
Pros:
- Now you know how to map to the player's controller without needing to query its type
- Can be fit into the time allotted for the minigame without extending it
- Can be made to make sense narratively (setup/prep/whatever)
Cons:
- Doesn't consider mouse & keyboard players
- What if a player messes up the calibration
I would really appreciate at bare minimum the option to re-map the buttons specifically for the drum mini game, without modifying any of the other controls.
A calibration option for adjusting lag for different televisions would also be appreciated.
This is not unique to Cult of the Lamb.
I have similar problems with the squat/pull-up minigames in FF7 Remake or the main gameplay for the Hatsune Miku Projecty Diva games, for example. Basically, anything that relies on physical button positions on a controller. The button placement on screen just does not match up with the controller button locations.