Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That doesn't address my argument nor the actual problem. The wait is completely pointless, and even more aggravating when you already did everything else in the game and just want to do purgatory challenges.
Just remove it. It makes the game worse for no good reason whatsoever.
Or maybe allow us to sacrifice followers to re-enable purgatory or somesuch. I've got no shortage of those and constantly have followers on missions getting more plus that spider creature selling them and so on. Other people might get incentivized to do normal crusades to get more followers to sacrifice for purgatory. I'm sure the devs could cook some interesting gameplay loop up there.
Overreacting much?
It's not like the cooldown is several real life hours like it happens commonly in said trashy f2p games you mentioned.
Barely few minutes which can be sped up.
1- Meditating is too slow of a fast-forward, and still makes you wait when there is absolutely no point for that anyway;
2- Interestingly, it's the one mechanic the game never teaches you. I had to read forum discussion to realize it was even a thing;
3- ♥♥♥♥♥♥♥ why are you so angry. It's like you're the dev who thought the entire thing was the greatest idea or something.
We're raising a valid point about the game utterly wasting your time for no good reason. Nobody is overreacting here.
Also not "just a few minutes". It adds up to several or even hours when you're doing multiple challenges, especially considering a good bunch of your runs won't be successful.
You flunked math didn't you? ;)
I'm asking for something even better actually: remove the cooldown entirely. Don't have it tied to time passage at all, as it is completely pointless.
The bishop idol thing is not really analogous to meditating, as one affects one of the major mechanics of the game and the other is just a minor feature that most players are going to find out eventually since attacking is your main way of interacting with the game in crusades and the game does teach you to, you know, attack things.
The command for meditating, meanwhile, is never mentioned to the player as far as I remember and is part of a phase that already has several different and much more obvious elements competing for your attention.
Finally, that's not the point of Rogue games. Rogue games are not defined by obscuring mechanics or not explaining them. Any game can do a poor job of conveying information to the player.
It's not much of a wait if you either fish or go back to the cult...or just go to the default dungeons. And I am speaking as someone who didn't know about the meditation button until I read this thread. Other than earning currency for RNG roulette, I don't think people are exactly missing much.
But I do like the idea of sacrificing followers to potentially bypass the cooldown. If people want to reach purgatory that badly, a cult member sacrifice seems like a nice substitute for forced wait time.
But there's literally no problem if a player wants to blitz through them or farm god tears. It's their choice to do so and none of that breaks or skips anything in other parts of the game. It's like the devs are saying "we made this but don't want you to enjoy it THAT much".
Imagine if every other game timegated modes or minigames other than the main one, just because. How asinine that would be.