Cult of the Lamb

Cult of the Lamb

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Hammers feel worse than ever before
Before, they had use. They were very slow, and risky, but they did a lot of damage. Definitely not my weapon of choice in any run, but at least usable.

But with shielded enemies being a thing now, they're just...awful. The heavy attack has terrible range and speed, especially compared to axe and dagger, which have AMAZING range and AoE. A shielded room with those two isn't too bad, just a bit of an extra challenge. With hammers, though, a shielded room is pretty much run over.

If the hammer's heavy had a good range (at LEAST double what it is now) I feel it'd be a lot more useful and it'd make shielded enemies a lot more bearable with it.
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Showing 1-6 of 6 comments
Curiousfellow Sep 6, 2023 @ 10:32am 
A trick you can use with the heavy attack is to hold it. You can move around while the hammer is charged.

That said, hammers are usually my last choice for a weapon.
Alucard † Sep 6, 2023 @ 11:39am 
Hammer's heavy attack is indeed really baaad.
It is way too slow and has a very janky hitbox i can't hit my targets most of the time even when they are in front of me and within the target reticle.

I stopped ever using the Hammer heavy attack because of this and i just spam the primary. And yea shielded enemies are a pain if you have a Hammer.

It really needs some tweaking.
EDIT:

Like how about heavy attack sending some shock wave in front of you somewhat similar to Dagger's heavy attack but wider and shorter.

Or just adjust it so it's a proper 360 windmill attack.
Last edited by Alucard †; Sep 6, 2023 @ 1:35pm
Doko Sep 6, 2023 @ 2:02pm 
I've honestly found hammers finicky and clunky to use, no matter what cards I ran with that could improve it.

These days I purely just run for dagger, sword and gauntlets. Also it feels really weird how they split the heavy attack (used to be the hold down button, same for regular attacks) from the regular attack button (and I still for some reason cannot bind heavy attack to right trigger, only left trigger, LB/RB).

I wish hammer had a swing like the other weapons, instead of the jarring "commit to action" style attack, when you're in a room filled with enemies on the move constantly, as well as projectiles, that committing to the hammer swing feels like punishment for using the weapon in general.

Also yeah, shielded enemies+hammer= tedious nightmare.

I too would vouch for the hammer heavy attack sending a shockwave. Heck I'd love for the hand gauntlet heavy attack to also have a slightly wider swing curve. The heavy attacks for most weapons in general kind of feel hamstrung along, and don't really offer much to spice things up, not nearly as much as the new relics (I've found the relics to be both game changer and life savers).
-]c0c0nut[- Sep 7, 2023 @ 5:15am 
The small shielded cultists with their hood are a nightmare with the hammer heavy atack.
:spacehamster:
Doko Sep 7, 2023 @ 7:29am 
Originally posted by -c0c0nut-:
The small shielded cultists with their hood are a nightmare with the hammer heavy atack.
:spacehamster:

I've seen them actually try to avoid my most of the time lol. Makes having to chase them down just to slam them with a heavy attack as being tedious.
Slowsilver Sep 7, 2023 @ 1:46pm 
Originally posted by Curiousfellow:
A trick you can use with the heavy attack is to hold it. You can move around while the hammer is charged.

That said, hammers are usually my last choice for a weapon.
Thanks. Need to try that. It's kind of nice to one shot guys with god hammer but fast ones and shields are a pain.
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Showing 1-6 of 6 comments
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Date Posted: Sep 6, 2023 @ 10:05am
Posts: 6