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As for the dagger, I don't like it for how close you need to be with your target. Specially with bosses that spam shots or slam aoe very quick.
The only reason I don't complain for the hammer it's for the nice range it has and great amount of damage it deals. Pair it with the gold fleece and you can one shot almost anything.
Maybe if the daggers deal extra crit damage for every two hits or longer stun on enemies, I would like them.
axe is way better than hammer because it deals just slightly less and you can do hit and runs
sword is the best because it deals like 0.1 less than axe and is perfect in every way lol
I feel like they should have actually played a rouge-lite before making this, specifically something like hades that lets you pick your weapon... while also having each weapon be incredibly unique.
Instead it's just obfuscated damage stats that all cancel each other out and "modifiers" that "help" with crits, although to be frank, a 10% boost is basically a 0% boost in the scheme of things. The vampiric weapons? Can't say I've noticed healing, necro? Maybe one ghost? I dunno. It's all just so... forgettable, and isn't helped by the fact that there are only 30 cards and most of them are useless like "enemies drop fish"... meaning there are about 4 cards that are ok like attack speed, curse damage, etc.
tl;dr: so many runs with a weapon offer with a green up-arrow because it was 20 damage at 0.5x... when my sword did 5 dmg at 2x speed... math hard.
tho the dagger is bad no matter what, its just bad.
Dagger on the otherhand I usual hate. The really low range and damage make it's fairly bad against any enemy that you can't stagger.
There is one really good niche with dagger though. Namely it's very good with certain tarot cards. If you get the 10% projectile swing or very good magic stuff. The dagger becomes very strong as the high swing speed makes the projectiles comeout somewhat reliably. Allowing you to even kinda camp with it.
sword just combo
axe if they don't die in a single hit just hit them again