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Blue hearts are temporary. It's just extra health that can't be healed.
Diseased hearts function the same as blue hearts, but also damage all enemies on screen when you are damaged.
The fleeces are a bit hit or miss, with the notable exception of the Golden Fleece. Double damage taken seems rough, but the damage bonus it can potentially give is honestly overpowered. If you play smart and avoid taking damage long enough, the bonus can get so high that you 1-shot almost everything in the game. If enemies die in an instant, it becomes much easier to survive that double damage debuff.
Blue hearts - Thats like extra health, you can get those in runs and eating something in your base, but once you exit a dungeon they are gone.
Diseased hearts - Once enemies dmg you so that one pops, enemies in the room take dmg.
Well they give different types of bonuses to your gameplay depending how you wanna play. If you think that not one is for you you can stick with the starter one.
Kinda mind blowing that a dev is responding lol. Ok can you explain what playstyles they complement? I can't remember what they each do but a bunch of them are confusing as to what styles they promote.
That's certainly all I'd ever ask that's for sure!
There is a potential random event that removes all special hearts (non-red hearts). I've heard if you use this fleece and encounter that event, you just die and lose the run.
Lol I got out of warframe bc of the necramech grind btw lol but nice profile pic
Do you have any plans to bring the game to steam deck? Please say yes and we're going to release it today