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Except devotion, waiting on devotion, and collecting devotion is really tedious and not fun. If you increase the time it takes to collect, people would probably play far less... it's really just not that fun. If you want more bang from it, it'd need to be fleshed out in another way, and not just increasing the time it takes just to unlock QoL stuff, especially when it's struggling to meld two genres together which don't want to co-exist, like endless rogue-lites with time-management-sims.
TBH I would've gated the tiers behind bishop kills, but I get the sense the devs wanted to avoid much as possible the player feeling obligated to play a side of the game they don't feel up to playing.