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From steam user OG:
"And just so I'm not a complete Negative Nancy, here's how I'd change the other Fleeces to introduce some interesting gameplay choices and bring them on par with Golden Fleece:
* Fleece of the Fates. *Choose* 4 standard Tarots. Tarots no longer drop. The Tarot reader will now offer upgrades to your existing Tarots instead. Now you can customise your run how you want and experiment with different builds.
* Fleece of Fragile Fortitude. 2x your Hearts and convert them to Red Hearts, but NO Heart drops of any kind. Now you can run Vampiric and Healing builds.
* Fleece of the Glass Cannon. Keep it the same, but now you can hold two Curses (hold LMB to swap). Slight buff, more variety.
* Fleece of the Diseased Heart. Replace all your Hearts with Diseased Hearts and replaces all Heart drops with Diseased Hearts. Keep the 100% resource loss on death.
* Golden Fleece. Revert it back to what it was, but you can no longer gain DMG % from enemies that were spawned by others.
and I have a suggestion for one...
* Fleece of the Blacksmith. This would be the opposite of Glass Cannon. Replaces all Curses with Weapons. At the start of each floor, forge two Weapons (all five would be offered, their effects randomised). You can now hold two Weapons, LMB and RMB to control them. This would allow you to choose weapons that synergise well with the Tarots you gained throughout the run at the expense of your Curses.
This would buff all of the Fleeces, give a unique playstyle to all of them, and make them viable for more (hopefully greater challenging) content in the future."
But then, you get a lot of threads all complaining exclusively about the golden fleece, how it hurts replayability, how balancing in a singleplayer game doesn't matter ect, so while they mostly still seem to focus on bug fixing, they just reverted the change pretty much, just so that more people complain.
No, I feel like the Community is absolutely obsessed with talking about it. The devs just focus on fixing bugs and look into whatever feedback the community gives, but the community is too fixatad on just that one item.
I really like the white fleece myself but I'm not a dodging god so it's nice to have some buffs from the start. Your idea is good, upgrade at a cost or my idea would be you can still get a card from him but it would also be random and come at a cost to keep their original intention of the fleeces all having a downside to be more of a unique challenge than a strait buff. Heck the cost could even be faith if you actually get to choose a card/upgrade.
Yeah choosing I feel would really help it out. That way people can experiment more with builds in a more controlled setting but still have to deal with the downsides.
And I've said this before: Golden Fleece is game-breaking IF you're good enough to not get hit. It speeds up the game if you're good enough to rack up the bonus damage. If you are never taking damage, how are you going to die with extra hearts and without double damage?
Golden Fleece is the only way I felt I *might* die on a run. Get hit once before the boss, you lose all your benefits, and now you're just playing with half your HP.
I do feel like the other Fleeces need some draw to change how you play and make you want to experiment with them as opposed to just give hearts.
Glass Cannon is fine, but it's quite reliant on Tarots that you don't have much control over. It's still fun to mess with though and if you get the right run it can be pretty powerful.
The other three always feel underwhelming to me. Thanks for sharing my suggestions.
It's like they didn't actually expect anyone to be good at videos game and make good use of the golden fleece that they genuinely thought the double damage drawback was in line with the other drawbacks of the other 4 fleeces only to realize that the bonuses from the other fleeces are the problem, they're just not good enough for what you're trading.
It doesn't matter if it's online or not, people will often go with the most efficient way to do things. Whenever there is something in a game to expoit for an advantage, people will do. It's why The Witcher 3 actually has a few NPC encounters that you run into specifically when you do use those exploits. If there is an easier way to do something, people will do it. If there is a harder and an easier way, why would you go with the more difficult path? It's just how people are
The point I'm making here is, even in a full on singleplayer game, people will often play for the biggest advantage. Just in singleplayer, it's their own experience and it only ever affects them, but that too can be bad if you feel like there's a really easy thing to exploit and it cheapens the rest of the experience. Those same types of people are a hassle to play against in multiplayer though because they'll use all sorts of weird quirks glitches and exploits to get the biggest advantage, and then it's a bother for others.
Then there's literally communities built around making games harder and introducing handicaps for ourselves to keep the game interesting. Please don't think that most people try to take the path of least resistance. A sizable portion? Sure.
If they want to ruin the game for themselves, why not let them?
EDIT: This only applies to single player. In multiplayer, cheating should get someone permabanned in nine different ways.