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*mindblown.jpg*
fleece if you are a dodge master doesnt mean it needs a nerf. out of the player base only a small few will be able to dodge forever. those that can AND want to can use it. those who cant wont use it. this is not a competition or pvp game its dont have to be balanced. you use what you like and how you like to play thats it.
Beyond that, claiming its detrimental if its in the game is kinda stupid. There are mods out that give you the ability to kill all mobs in a single hit, mass multiply your items, guarantee full health, and give you unlimited curse use. Probably more than that. I'd argue that that's more detrimental than a fleece that takes at least some effort to unlock and make viable in a dungeon.
Its one type of fleece that you don't need to use. I personally don't like any of the other fleeces at all because the feel dull to me. But considering how little replayability there currently is for the game, there's at least a fun personal challenge of "How high can I get my damage?". My favorite is to use the dagger, because its the weakest, and ergo takes longer to feel like I've done anything significant.
However, I feel that people who are great at dodging would be able to finish the game just as easily. So an item like this just rewards them with faster resource gathering and progression, saving time more than anything. Not a big deal in my opinion.
People who are good dodgers kinda have a disappointing time with tarot cards because the game loves to just spam HP at you which is overkill when you rarely get hit, so the fleece feels like a nice counter to that, while people who get hit a lot are better off with health-boosting fleeces
The only thing that truly "breaks" the game is the invincibility power. That coupled with the fleece is already insane, but when you draw a card that boosts fervor it's all over. Soon as that happens you can just press go invincible in every new room and immediately kill everything, ending up with close to 1000% extra damage at the end of a full run
i have played the game twice and have died more time with the gold fleece then just with stock, i think casual players its already balanced l33T gamers who never get hit obviously take full advantage of it.
i think its fine.
The problem isn't golden fleece is too good, its that the other fleeces aren't good enough to hold a candle to it. people would rather admit golden fleece's potential is far higher than admit the other fleeces desperately need buffs more and would rather ruin the minmaxing in a single player game.
If a game has a mechanic that can be abused, people who want to cheese the game will abuse it, and it will be very clear that they did when others see it. Resto glitch in Skyrim is a prime example of this. You could choose to play the game as intended, or you could abuse the system to make yourself god-mode. People abusing a mechanic on their own in a single player game literally does no harm to you. It does not affect your play-through at all.
Golden fleece is extremely good if you're able to dodge every attack that's thrown at you. If you feel like using that fleece, and you execute it well, you will be given a huge damage increase. If you don't want to execute it well and be granted a damage increase, you can choose a different fleece. Hell, you could even intentionally take damage if you simply don't want the huge buff. It's quite simple, actually.
Play the game to best suit your play-style, man. If you don't want to take advantage of something that makes you powerful, don't use it. Use something else. Hell, use the regular fleece. Don't tell the devs to ruin something others enjoy just because you don't like it. I get it if you're playing a multiplayer game with a competitive aspect (these games NEED to be balanced), but a single-player game that doesn't even have competition has no need for changes like this.
You're as bad as the Soulsbourne pvpers.
2) Is it really relevant the balance aspect of it if it doesn't hinder the game experience or causes problems for other players? Being a single player experience I don't think it's bad, it's just another option. I don't like the fleece that gives you 4 predetermined tarot cards but I just don't use it, idk.
Increased damage from kills but resets on hit *and* you take double damage.
If you're really good enough to not get hit then all this does is speed up things.
If you get hit a lot it's useless.
I genuinely don't see a problem with it.
Item is OP? Good, you'll need it to be when you have looped through enough NG+.