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that's a whole other argument, but it's not the actual mechanical benefits that make replays different, it's playing the game in a different way. you're not going to make the same choices if you're getting bonuses for doing sacrifices and have removed the penalty for eating follower meat meals, compared to having access to Funerals for the constant devotion trickle for followers.
That doesn't change the entire way you play the game the entire game, it only changes what you do on the days following you getting that doctrine. It would be no different from if you changed which doctrine you followed midway through a game than if you started over the game fresh. If a doctrine becomes useless in the late game, then why would your cult still follow it? If they wanted to make the doctrines seem "set in stone" then why do the stone tablets shatter when you use them?
Seriously, why are "Marriage" and "Making the elderly slap fight to the death (and sacrificing the winner)" mutually exclusive?