Cult of the Lamb

Cult of the Lamb

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Bronsko Aug 28, 2022 @ 10:38am
"Good die young" and "Murder Follower" Doctrine combination should be reworked
Hey cultists. As the title said, the combination of these two doctrines is almost useless at the moment.
"Good die young" says: "Gain 10 Faith if an elder is sacrificed, MURDERED, or consumed".
So if I additionally chose the doctrine "Murder Follower" and kill an elder during the day, I may gain 10 faith, but lose 40 faith for killing in broad daylight.
This makes no sense at all.
Cause every cult member should now be happy, that this useless, not working and food wasting parasite is finally contributing something to the society by giving his flesh to the other hungry followers (yes, i'm going for the most evil playthrough).

The other possible option instead of "Murder follower" is "Ascend Follower" but imho, for an evil playthrough it's not useful.
Because the cooldown is way too long for rituals, and there are only 2 rituals to murder follower afaik.
In the time the cooldown expires, you will have your elders dying and lose 20 faith for each elder, because of the downside of "Good die young", namely that you "lose 20 Faith if an elder dies naturally".

So please, devs of massive monster! Rework this mechanic, cause i dont like to feel good... I like to feel evil!
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Showing 1-13 of 13 comments
spog Aug 28, 2022 @ 10:41am 
Just do it at night. And don't give moon necklaces to anyone. I'm sure that's how it was intended.
Bunny Aug 28, 2022 @ 10:41am 
Murdering always gave a penalty to murdering in broad daylight even on evil runs. Dunno what you expected with that.
Just wake the elders while everyone's sleeping them, shank them, and butcher when nobody's looking. All goochie. :P
Bronsko Aug 28, 2022 @ 10:48am 
Originally posted by spog:
Just do it at night. And don't give moon necklaces to anyone. I'm sure that's how it was intended.

But thats the thing. To murder at night when nobody witness it makes the "good die young" doctrine pointless. The other followers could assume the elder has died in his sleep and that would be a natural cause.
The doctrine description states explicitly that the followers would be happy when the elder is murdered. Why should they punish you for that?
Ninian Aug 28, 2022 @ 11:06am 
Moon necklaces don't affect anything. If you do it at night, there are no witnesses, period. Doesn't matter if you do it right next to someone on the night shift, the game treats it as "too dark" for them to have seen it happen.
Bronsko Aug 28, 2022 @ 11:13am 
Originally posted by Ninian:
Moon necklaces don't affect anything. If you do it at night, there are no witnesses, period. Doesn't matter if you do it right next to someone on the night shift, the game treats it as "too dark" for them to have seen it happen.

I hope you don't mean "It would be too dark to murder someone without penalty during the day"
Then the sacrifice ritual, the "Believe in sacrifice" doctrine, as well as the whole game would be pointless.
spog Aug 28, 2022 @ 11:18am 
Originally posted by Ninian:
Moon necklaces don't affect anything. If you do it at night, there are no witnesses, period. Doesn't matter if you do it right next to someone on the night shift, the game treats it as "too dark" for them to have seen it happen.
Oh, thank you, I think I put "at night" and "without witnesses" in one pile.
Ninian Aug 28, 2022 @ 11:26am 
If it's night, there's no penalty to murder. Bar none. It doesn't matter if anyone is asleep or not.
Bronsko Aug 28, 2022 @ 11:34am 
Originally posted by Ninian:
If it's night, there's no penalty to murder. Bar none. It doesn't matter if anyone is asleep or not.

So if everyone wears a moon necklace, is awake during night and you murder someone, you'll get no penalty?
That's ridiculous and reinforces my point even more. This mechanic must be reworked.
Ninian Aug 28, 2022 @ 11:37am 
I've literally murdered people at night, right next to moon necklace'd followers to zero penalty.
"Cause every cult member should now be happy, that this useless, not working and food wasting parasite is finally contributing something to the society by giving his flesh to the other hungry followers"
jesus christ that is so mean
ProxyJames Aug 28, 2022 @ 12:53pm 
its called brainwashing, I can't be bothered to wait till night lol
Bronsko Aug 28, 2022 @ 1:38pm 
Originally posted by ✠Baron Von Dorf✠ (SF9912):
"Cause every cult member should now be happy, that this useless, not working and food wasting parasite is finally contributing something to the society by giving his flesh to the other hungry followers"
jesus christ that is so mean

oh right, my apologies, cause founding a sect or cult in the name of some devlish deity, kidnapping innocent little creatures and send them to slavery, snatch any dignity and rights away from them so they serve at your mercy...
is not mean at all. :D

EDIT:

You would be shocked, I let them all look the same and gave them numbers instead of names, inspired by stephen from django unchained. To quote him:

"And when you get there, they gonna take away your name, give you a number and a sledgehammer and say 'get to work!' And one word of sass, they cut out your tongue, and they good at it too, you won't bleed out. [...] They gonna work you, all day, every day, till your back give out. Then they're gonna hit you in the head with a hammer, throw your 'butt' down the... *ahem* 'sheep' hole."
Difference is, that my sheep eat the dead sheep, and I bring the dead sheep back to life, so they can work even more. :D

its a damn cult simulator... the concept includes to let out your inner devil. but if some game mechanics prevent me inconsistently and illogically from doing so, then it's game breaking for me. You know, it loses plausibility.
Last edited by Bronsko; Aug 28, 2022 @ 2:16pm
Sasha Mason Aug 29, 2022 @ 9:16am 
Yeah seems like a bit of an oof for an evil playthrough.
On the other hand though, gaining faith for having elders seems like the much easier path to choose if you just want to maximize faith increases.
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Date Posted: Aug 28, 2022 @ 10:38am
Posts: 13