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Having some real post-game content would be amazing! I feel like after defeating (insert final boss name here to avoid spoilers) you'd think that Ratau and the other followers would react a little different to your ascendant god lamb, but you spawn into your cult as if you got killed.
The crafting and ability trees, blueprints and follower form systems are all right there easily able to be expanded on, so that's what I'd put my money on.
At most, you can decorate your base and make it look fancy. I got so many resources now though though that there's hardly any reason for them to work anymore. Completely overflowing with gold.
all you gonna do is try to get last achievements
this is not like binding of isaac at all. theres only 5 bosses in the game.
No no no no no no no no no no. Jony, no. No Jony.
I'm sorry Jony but no. Just no.
No.
Crossing my fingers that future updates change that.
The size limitations of the cult make it so that there aren't many things to do with your cult in terms of buildings and management as, as soon as you finish whatever you were doing building in your cult you need to sprint back into a crusade or risk not having enough materials to keep the cult holding together. Then at the end you have too many resources and nothing to build since the land you're given to build on is extremely small.
The size limitations of the arenas also severely limit what kind of attack patterns the enemies can have since it can become too crowded quickly or take away the ability to dodge away if all the enemies are attacking in synchronicity.
I think adding more space in the cult and adding more buildings and tools that allow you to spend more time playing with your cult and using your powers would be the best first step since the whole shebbang is about making your cult thrive. Perhaps a progression system where after you beat the final boss you get more space and you can crusade to ¨Conquer¨ more land and build many villages in different biomes and layouts.
Having a more independent cult allows to make the arenas be on their larger square side the same way some rooms already are, and that would allow the devs to add more attack patterns to already existing enemies and more enemies/obstacles/traps without clogging the rooms since they're not so small anymore.
Being able to spend more time away from the cult allows for longer more complex fights to happen; while giving more room to build and not have to always crusade allows you to spend more time playing with your cult. Making it a bit like the sims if you will but with fighting.
TL:DR: I believe making the cult more independent would lead to better combat mechanics being added as you could spend more time fighting instead of having to rush through rooms to get the most resources possible. And more space equals more after game content building a bigger cult/crusading for your new religion.