Greak: Memories of Azur

Greak: Memories of Azur

View Stats:
greeneyez29 Jan 30, 2023 @ 6:47pm
Grappling Hook
Is there something I'm missing with using the grappling hook in this game? It seems ridiculously hard to get it to work correctly. I can't get the character past drowning in the water because it is a crap shoot if the grappling hook actually works.
< >
Showing 1-3 of 3 comments
Dani Feb 6, 2023 @ 10:56am 
Same feeling here... the hook aim system need to be fixed in some way. I spend more time repeating annoying hook sections than Bosses or puzzles.
Navegante  [developer] Feb 7, 2023 @ 6:41pm 
Hello!

Thanks you for your feedback! In our latest patch we added the "automatic hookshot" option in the settings and it should be enabled by default. The way it works is that Raydel will aim towards the closest latch when you are not moving the directional stick, otherwise you are able to freely aim regardless if you are in the air or land. Another easy way to think about it is that you can just tap it in the air while letting go of the directional stick and it should be much easier to jump around latches.

We decided to combine both types of aiming since initially it just worked by manually aiming the hookshot. In retrospective, perhaps it should be only either automatic or manual depending on the setting you select which might make it a lot less confusing.

Unfortunately it will take some time for us to be able to patch this issue since we are planning to add additional things along with that fix, and those are still in the works.

We will really appreciate it if you could please let us know your thoughts, so we can have your input for our next update. Thank you so much for playing the game! : )

The Navegante Team

https://www.youtube.com/watch?v=bzQ7GL4FujE


Last edited by Navegante; Feb 7, 2023 @ 6:43pm
Dani Feb 14, 2023 @ 1:44pm 
Thanks for the response, here’s my thoughts about the game.

I LOVE:
- Puzzles are ok. What I love the most is great areas where the player have freedom to start solving from various points and puzzles are connected, like the castle where Raydel joins the group.
- Art and visual is amazing. Character design, scenarios, light & color, hand drawing style... I love all of them.
- BSO is perfect.
- Story is ok. The world feels quite generic, but the brothers realtionship and feelings shine.

COULD BE BETTER
- Combat feels good on the start of the game, but lost interest when you advance. Maybe adding some kind of progression or a little skill tree will help, because the combat is almost the same when you start playing and when you have played for hours. Just a few new moves. The lack of experience, loot or any use for money makes player to try to avoid combats unless need to clear the area to solve a puzzle.
- Need more uses for money than buy few inventory spaces. Also cooking need to be more useful than just save some inventory space.
-Inventory is sometimes a mess. I think would be great to show the inventory in a 4x3 table when all characters are on screen than only the row of the selected character. This will make character item use and exchange easily.
- Control is ok when you use a single character, but many times feels weird when 2 or 3 characters must be controlled at same time. One example is when player control all three character and try to dodge. Only the selected character will dodge and the other 2 will remain on the place. Another example is player need to concentrate all character on the same point all the time on platforming areas, because if the characters are spaced, only the first character jump on the ledge, all other characters will jump to the pit.
- I miss more exploration, secret areas and upgrades.
< >
Showing 1-3 of 3 comments
Per page: 1530 50