Occupy Mars: Prologue

Occupy Mars: Prologue

Nerragal Oct 17, 2020 @ 6:47pm
Food, Water, and O2 way too fast
It seems like every time I turn around I am having to fill up on one of the 3. I would think slowing it down a bit would be great or having ti so the more active you are the faster you use it. Same with low temp.
< >
Showing 1-8 of 8 comments
Billovios Oct 18, 2020 @ 1:53pm 
I guess those matters will get refined and balanced on the game. Its also unbalanced the potatoes how fast they grow.
Last edited by Billovios; Oct 18, 2020 @ 1:54pm
Tryst49 Oct 18, 2020 @ 2:35pm 
Originally posted by Billovios:
I guess those matters will get refined and balanced on the game. Its also unbalanced the potatoes how fast they grow.
If they grow any slower you could die of starvation before getting the first crop. You only have 3 days before the first storm and that often starts at 11am and doesn't end until well into the night. That means you need at least 6 fully charged batteries to keep the hab running BEFORE you start growing any crops or they could die before the night ends.

Even if you make 4 batteries the first day, remember that you've nearly discharged them the night before the storm and you only have 5 hours to charge them up before the storm hits.

If you're going to have the potatoes grow at a more realistic speed, you're going to need twice as many ration packs to keep you going until your first crop grows.
Pyramid Games  [developer] Oct 18, 2020 @ 3:23pm 
I usually only build 1 more medium solar panel and 1 more battery pack to complete the prologue. It's possible if done in the right order.

As for food, water, oxygen balance - it was already balanced a few times in the updates and right now there's plenty of time to gather everything, while still you have to remember that it's a survival game so there has to be some challenge :)
ModeHp Oct 19, 2020 @ 5:46am 
@Pyramid Games please add turkish language :((
76561199038196801 Oct 19, 2020 @ 6:35am 
Originally posted by ModeHp:
@Pyramid Games please add turkish language :((

We will add turkish language in the upcoming update, currently we're testing it. :)
Billovios Oct 19, 2020 @ 11:33am 
Originally posted by Tryst49:
Originally posted by Billovios:
I guess those matters will get refined and balanced on the game. Its also unbalanced the potatoes how fast they grow.
If they grow any slower you could die of starvation before getting the first crop. You only have 3 days before the first storm and that often starts at 11am and doesn't end until well into the night. That means you need at least 6 fully charged batteries to keep the hab running BEFORE you start growing any crops or they could die before the night ends.

Even if you make 4 batteries the first day, remember that you've nearly discharged them the night before the storm and you only have 5 hours to charge them up before the storm hits.

If you're going to have the potatoes grow at a more realistic speed, you're going to need twice as many ration packs to keep you going until your first crop grows.

u have 20 packs of food plus 9 inside hub. when i finished the prologue after the 3rd storm i had used 26 packs of food and 7 or 8 potatoes. also there is a way to just use 4 batteries and be just fine.
Last edited by Billovios; Oct 19, 2020 @ 11:33am
Originahlie Oct 19, 2020 @ 4:22pm 
I have Managed to use 4 medium solar panels, 5 battery's 2 for the HUB "1 as a Back up".

Once of the best methods to improve the speed of the water/hunger/02 situation is to make the days a little longer, the days are quite fast, and night comes round quite quick, so making the days a bit longer, gives you a little more chance to do a few more things during the day, as it appears, every minute is around 1 second, or there abouts, so if you doubled that time frame, e.g. 10 hours days time = 10 minutes game play before you have to sleep eat + repeat, but if you made 1 minute IGT - 2 seconds RT that would be 10 hours in game time = 20 minutes Real time.

if any of that made sense XD
Tryst49 Oct 19, 2020 @ 4:37pm 
Originally posted by Billovios:
Originally posted by Tryst49:
If they grow any slower you could die of starvation before getting the first crop. You only have 3 days before the first storm and that often starts at 11am and doesn't end until well into the night. That means you need at least 6 fully charged batteries to keep the hab running BEFORE you start growing any crops or they could die before the night ends.

Even if you make 4 batteries the first day, remember that you've nearly discharged them the night before the storm and you only have 5 hours to charge them up before the storm hits.

If you're going to have the potatoes grow at a more realistic speed, you're going to need twice as many ration packs to keep you going until your first crop grows.

u have 20 packs of food plus 9 inside hub. when i finished the prologue after the 3rd storm i had used 26 packs of food and 7 or 8 potatoes. also there is a way to just use 4 batteries and be just fine.
It takes a lot of energy conservation to do that. You usually have to redirect power from the Crusher battery to the habitat batteries in order to keep them charged. Remember it's dark for 12.5 hours every night (25 hour day). the dust storm usually starts at 11am and lasts all day, then you have 12.5 hours of darkness, so you've got 4 hours to charge all your batteries to full and they have to power the habitat for about 20 hours or so. Even 4 batteries on the habitat are not enough for that, an extra two or three would be worth considering.

I normally make:

2 extra batteries to run the Well
An extra Sabatier and Oxygen Tank to recharge the Rover O2.
4 batteries for the habitat.
Leave the battery connected to the Crusher.
Substitute the 2 small solar cells for medium ones.
3 more large solar cells.
An extra transformer with the 3 extra solar cells and an input from the first transformer to charge the habitat batteries.

From the first transformer. that has 4 medium solar cells (total 120KW)
50 KW to the Crusher battery.
40 KW to the Well batteries.
30KW to the second transformer.

The second transformer shunts all 120 KW to the habitat batteries to charge them quickly.

I then use one of the small solar cells that I salvaged to connect directly to a battery to recharge the Rover power and put it somwhere near the Well so I can leave the Rover charging from the battery and Oxygen tank overnight.

For a normal night, that's good enough. After the first dust storm, plant your potato seeds and start looking at making two or three more batteries for the habitat to ensure you can last out any future dust storms. With 6 or 7 batteries, you would still have 2 batteries fully charged after a normal night but if a dust storm hits, you're going to need that extra power.
< >
Showing 1-8 of 8 comments
Per page: 1530 50