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Back when the original AITD was released, pretty much every major and minor interesting game could still be covered by traditional gaming mags and their (demo) discs monthly. Trying to do the same today would drive even the most hardcore fan of games as insane as Jeremy Hartwood.
Sure, there's occasionally dry spells with few blockbuster spectacle for the masses -- fewer and fewer studios can afford to make that spectacle, and development times of half a decade+ have become the blockbuster norm. But the number of games released? Despite all talk about the troubles the games industry would go through, so far it doesn't go down much, even in the AA/AAA space. https://www.statista.com/statistics/1411839/number-games-released-steam-developer-type/
As a consumer, I'm not going to complain, mind. If you want to see what happens on a market without competition, look at GPUs and GPU prices from 2007ish to nowadays. When I told trainees at my former employer that I'd played the likes of Skyrim in 2011 on a 70 bucks video card on medium to high details just a decade later, they'd look upon me as if grandpa was telling wartime faery stories.