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you can argue about the game's quality all you want but I don't like the idea that games NEED to be a certain length to justify their dev cycle, price, etc.
Overall we don't know the impact of remote work, we can speculate that the lenght of work may have been due to being at home constantly,
Tried to find it but it seem like most studies are just as in general.
It been more helpful if there was more to a particular workplace. It be nicer to see the studies focused on video game development and the effects of working from home in this industry.
There are problems with in-office work too; many workers have noted how much more productive they are at home without people bothering them constantly and walking up to their desk.
Either way, some of the most popular and successful games in decades, or of all time even, were made in part during COVID. It's not an excuse.
After a lifetime around game development, I honestly question how it took five years to make this game under any circumstances.