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Creature Lab

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Log Jun 17, 2023 @ 3:59am
Problem : Nourish using elixir
Hi, until now I've used mutagen to nourish my creatures ( the one I've used to create them ), it always worked so far, regenerating 50 HP & Efficiency.
But, I'm running out of one needed element to create the mutagen so I planned a mission to get it but first I have to nourish, using elixir, my tanks creatures ( more meatbags than tanks actually ) so they don't die.
It does not work.

Here's the creature I'm trying to heal :
https://steamcommunity.com/profiles/76561197983891227/screenshot/2022726727132449151/

Here's the mutagen I use to create/nourish them :
https://steamcommunity.com/profiles/76561197983891227/screenshot/2022726727132450655/

And here's the elixir I made :
https://steamcommunity.com/profiles/76561197983891227/screenshot/2022726727132450090/

As you can see on the screenshots, the elixir is just the mutagen without the element I ran out. ( The blue one is the one missing )

So theoretically, this elixir should have worked, healing the creature for 30 HP & Efficiency.
10 for each matching element or at least "not conflict with the mutant's elements" as it is written in the Help menu in game ( F1 ), under : Mutants => Nourishing Mutants.

Am I misunderstanding something and doing it wrong ?
Please help me to figure it out.
Thanks

PS : Playing normal difficulty

Edit : I've tried to nourish this creature using every combination of elixirs I could afford ( excluding combination using opposite elements ) + I made a bunch of mutagens ( excluding opposite elements ) and nothing worked so far...
The only thing that worked was to use the exact creature's mutagen, but I can no longer do that because of one missing element.
Last edited by Log; Jun 17, 2023 @ 4:40am
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Showing 1-15 of 16 comments
marek.grzywacz Jun 17, 2023 @ 6:28am 
Hi,

Are you playing on Insane? We have several similar issues reported and will QA test all of them on Monday.

Cheers!
Log Jun 17, 2023 @ 7:34am 
Originally posted by marek.grzywacz:
Hi,

Are you playing on Insane? We have several similar issues reported and will QA test all of them on Monday.

Cheers!

No, I'm currently playing normal difficulty and everything I tried so far to heal that creature failed.
The only thing that worked was to use the exact creature's mutagen.
marek.grzywacz Jun 17, 2023 @ 7:42am 
This is weird. Could you sen us your save files: C:\Users\ USER NAME \AppData\Local\CreatureLab\Saved\SaveGames - you may use marek@imagepower.pl email.
Log Jun 17, 2023 @ 8:28am 
Originally posted by marek.grzywacz:
This is weird. Could you sen us your save files: C:\Users\ USER NAME \AppData\Local\CreatureLab\Saved\SaveGames - you may use marek@imagepower.pl email.

Sure, I have a save right after I experienced the issue at first, just before trying to test it with all my stock of substances, so you'll have some materials to work with if you need
marek.grzywacz Jun 17, 2023 @ 8:33am 
Thank you!
Log Jun 17, 2023 @ 8:52am 
It seems the problem got fixed by itself !
I loaded the save I was about to send to you and checked if it was the right one by checking my creature's stats. It was the right save, I double checked, but the creature I tried to heal that was at 68 HP ( on the sreenshot above ) is now at 138 HP.
And the other tank creature ( I tried on both when I started this thread ) also got healed.
So I tried to nourish it with one of my elixir I had left ( the same on the screenshot above ) and it worked just fine... It went to 84 HP to 114... And I did nothing...
I just return to a previous saved game ( thing that I didn't try before starting this thread ) and it fixed it...
It does not tell how this bug occurred so if you still want the saved game I'll send it to you, but I think it's fixed.
marek.grzywacz Jun 17, 2023 @ 11:17am 
Originally posted by Log:
It seems the problem got fixed by itself !
I loaded the save I was about to send to you and checked if it was the right one by checking my creature's stats. It was the right save, I double checked, but the creature I tried to heal that was at 68 HP ( on the sreenshot above ) is now at 138 HP.
And the other tank creature ( I tried on both when I started this thread ) also got healed.
So I tried to nourish it with one of my elixir I had left ( the same on the screenshot above ) and it worked just fine... It went to 84 HP to 114... And I did nothing...
I just return to a previous saved game ( thing that I didn't try before starting this thread ) and it fixed it...
It does not tell how this bug occurred so if you still want the saved game I'll send it to you, but I think it's fixed.

If you can, please send it. May help to find the glitch you've experienced.
Last edited by marek.grzywacz; Jun 17, 2023 @ 11:17am
Deerool Jul 2, 2023 @ 5:58pm 
I have the same problem with the first creature I created. I can do whatever I want and test every single variant of Elexir with one or two matching elements and with or without an activator or with completely different mutagens (except the original recipe because of missing ingredients), but the creature doesn't heal. Reloading the save game doesn't fix the problem for me like it did for the thread opener. I play on Normal.
For the second creature, at least it works with the mutagen I used to create it (different recipe than the first creature). I didn't test it with an elexir right now cause it was fully healed by feeding it with his original mutagen.
marek.grzywacz Jul 3, 2023 @ 12:08am 
Originally posted by Deerool:
I have the same problem with the first creature I created. I can do whatever I want and test every single variant of Elexir with one or two matching elements and with or without an activator or with completely different mutagens (except the original recipe because of missing ingredients), but the creature doesn't heal. Reloading the save game doesn't fix the problem for me like it did for the thread opener. I play on Normal.
For the second creature, at least it works with the mutagen I used to create it (different recipe than the first creature). I didn't test it with an elexir right now cause it was fully healed by feeding it with his original mutagen.

Hi,

As in the previous case, could you sen us your save files: C:\Users\ USER NAME \AppData\Local\CreatureLab\Saved\SaveGames - you may use marek@imagepower.pl email.

Cheers!
Deerool Jul 3, 2023 @ 2:55pm 
Email was sent to you. Maybe you can do something with it. Would be great if you find a solution for the problem.
Emanouche Jul 3, 2023 @ 6:40pm 
I got an other problem concerning nourishment. So if I understand right, you have to use an activator that matches the creature right? Well, shi.. the ones my first 2 creatures use don't seem to re-appear on the map for me to steal. So, I guess I'm going to restart the game... there is only one ingredient I have yet to discover on the map, which is different from the ingredient activator I was using, I will see if this has the activator, otherwise... crap.
Emanouche Jul 3, 2023 @ 6:47pm 
So I went to raid a location that didn't have my ingredient listed, and somehow got it... I'm so confused... kind of the theme of this game it feels like.
marek.grzywacz Jul 3, 2023 @ 11:57pm 
Originally posted by Deerool:
Email was sent to you. Maybe you can do something with it. Would be great if you find a solution for the problem.

Received the saves, working on it. Thank you!
marek.grzywacz Jul 3, 2023 @ 11:59pm 
Originally posted by ONSEmanouche:
So I went to raid a location that didn't have my ingredient listed, and somehow got it... I'm so confused... kind of the theme of this game it feels like.

Hi,

It's rather not possible that one of the activators didn't spawn at all. Could you sen us your save files: C:\Users\ USER NAME \AppData\Local\CreatureLab\Saved\SaveGames - you may use marek@imagepower.pl email.

Cheers!
marek.grzywacz Jul 4, 2023 @ 1:16am 
Originally posted by Deerool:
I have the same problem with the first creature I created. I can do whatever I want and test every single variant of Elexir with one or two matching elements and with or without an activator or with completely different mutagens (except the original recipe because of missing ingredients), but the creature doesn't heal. Reloading the save game doesn't fix the problem for me like it did for the thread opener. I play on Normal.
For the second creature, at least it works with the mutagen I used to create it (different recipe than the first creature). I didn't test it with an elexir right now cause it was fully healed by feeding it with his original mutagen.

We have located the issue. The game does a redundant activator compatibility check and doesn't allow for activators different than the one used when making the mutant. That should happen only on Insane difficulty, but somehow it happens also on lower difficulties.

We will remove the check in the next patch, for now the activator in the elixir have to be the same as activator used for mutant to nourish.
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