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1. I'm a little surprised this was a problem for you. Between Leonora's violin, Amelia's Having Fun ability, and Alfredo using Chocolate on the group, it's not too hard to keep everyone's levels up, unless you're triggering their phobias excessively during the day. Obviously this isn't infinite, since you will eventually run out of supplies, but I haven't come anywhere close to that point after multiple playthroughs, including on the hard setting.
One little tip that might makes things easier is that, depending on your playstyle, you don't need to worry about Agnes' sanity, since her amulet will always restore it up to 30 when she's deployed as long as it's in her inventory, which means you have effectively infinite uses of every spell other than Goetia.
2. There is another way to deal with beartraps: have Leonora shoot them. She can also destroy mirrors and gargoyles in this way. This is a great way to make use of those pistols cluttering up your inventory if you aren't using them on enemies.
Alternatively, if one of your characters has enough health (at least four full hearts, since beartraps cause three damage), you can also just have trigger a trap by walking over it, then heal them up after the day is done. In a pinch, you can always use a character who doesn't have enough health as a sacrificial pawn to trigger a trap—the only downsides are that you can't use them for the rest of that day, and you'll have to patch them up at night.
3. I agree regarding the ánimas and the gargoyles respawning—the description of Alfredo's Power of Faith skill says "permanently", and there's no plausible in-game explanation for how a stone gargoyle could somehow be repaired/replaced in a matter of days. I found that these actually did stay permanently gone before the first major patch was released, but that doesn't seem to be the case anymore.
4. I respectfully disagree on this point. Part of the challenge of the game is planning each day's loadout so that your characters' abilities complement each other's weaknesses. If too many characters had ways to get around the same obstacle, they'd lose their distinctiveness and start feeling interchangeable.
Plus, there are multiple ways to deal with most obstacles, even if they're not always immediately obvious. I give another method for dealing with beartraps in my spoilered comment above. With guards, for instance, you can knock them out with Eduardo or Leonora (or Agnes' Evil Eye), distract them for awhile with Agnes' Flies, lure them away with Amelia's Mockery, or go stealth mode using Alfredo's priest disguise. With a few exceptions, most of the paths you need Leonora's ropes or Eduardo's planks to access are optional. And so on and so forth.
One thing I tried on subsequent playthroughs was to deliberately focus on using abilities that I hadn't on my previous ones. I discovered a number of other solutions to obstacles that I hadn't even considered the first time around.
5. Curse of Sleep definitely makes this sequence easier, but it's not absolutely necessary. If you have Agnes extinguish all the torches and fires ahead of time, it's a lot easier to drag the body to the exit without being spotted. Plus, you do have the entire day to complete the mission, so you can always drop the body somewhere out of sight and send Leonora and /or Agnes ahead to knock out enemies in advance (or just straight-up have Leonora shoot them in the case of the soldiers) to clear a path to the exit for you. You could also wait until the third bell, when the civilians clear out of the wine cellar, so that there are even fewer obstacles.
Finally, unless I'm misunderstanding which one you're referring to, that chest you mentioned isn't unreachable—you can just walk right up to it from either the trapdoor (after dealing with the beartrap) or from the other direction from the front door of the library. The outside of the library isn't a prohibited area (apart from the balcony that Leonora can toss a rope to), so it's no big deal as long as the guards don't see you opening the chest.