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If my memory is correct many of these smaller Youtubers stopped making videos when the dev released a half-assed replay UI change. He didn't listen to what they needed, so gave them something completely useless. All he'd need to do to make it what they wanted was change a couple of the numbers... but that's probably never going to happen. I think I've seen a single Youtube video using the new UI feature, and that same Youtuber hasn't used it since.
Until he makes major modifications to the game any ads just will not help long term player count wise because:
Significant strides could be made with just a couple of small QoL changes. Some of these changes could be done in less than an hour of effort. But... his boast of this being a game with "~8 person-years" of effort into it... To me also means nothing is going to happen quickly.
You are completely correct. The game is amazing for what it is, and any Indie game that makes it to release is an amazing accomplishment. My only goal was to let people know what to expect by being completely objective.
No one should purchase it for what it can be. The developer has shown he over promises and under delivers. That shouldn't detract from what is already out there though. If people think they'll like what is already done then they should definitely buy it. I just see no point in lying to people that it being an amazing accomplishment means it is immune to criticism.
For the playerbase, it certainly appears dead for multiplayer from the outside.
No matter what we do, there will always be opinions. If we don't pay influencers, that's what we should be doing. If we do pay influencers, we should be saving our money instead. If we add teams, we should have added single-player instead, if we added single-player we should have made the game free-to-play instead.
We're doing our best to continue to develop and promote Line War and in three years since the release it has come a long way adding teams, carriers, tech, single-player, and now trains and believe it or not - percentage-wise the player curve looks pretty decent compared to many other games released 3 years ago.
There are so many games available out there for people to buy and play, so I understand the concern people have. I hope that the single-player mode, continued development, and continued support from our dedicated players can still encourage people to give Line War a go if you have these concerns =)
Very nice to see some sort of developer feedback. Considering you run a massive discord server on top of developing your own game the work you do over here is impressive. LW would not be the game it is today without you.
Sorry just had to share an opinion :)