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Zoo of the Nightmare
-Quite Short
-Random enchants on loot
-Boss fights disappear if you are defeated. Possibly an oversight
-Good starter scenario for newbies
-I think this was the first scenario I went into and completed back before anything else was in English
Halfhearted R.P.G.
-Very orthodox, good difficulty balance
-Fairly long, with a bit of storyline to it
-Another excellent scenario to start off with
Infinite Labyrinth:L
-Recently released
-Magic System Tweaked
-Potentially Long-Term scenario
-Can't really say too much about it yet, not finished
Candle and Grave Island
-Lots of neat story and lore explanations
-Magic System Tweaked
-Level Capped, no grinding up your party to defeat the demon lord in this one
-Insanely difficult. Get your Six Boons ready
The Ten Teasers
-Puzzle based, but combat will get quite difficult
-If you know the answers you can go solve them right away, but...
-Magic System Tweaked
-Automap and dungeon has clues to the riddles
-Might need a thesaurus for some of the answers
Heavy & Hard
-As opposed to Simple & Small
-Combat focused scenario
-Somewhat difficult and barebones, straightforward Wizardry
Simple & Small series
-As it says, simple, small, straightforward Wizardry dungeons
-Good palate cleanser in between attempts at more vast and long-haul campaigns
Treasure of Truth
-You should probably play "Traveler's Property" in Five Ordeals before doing this
-Some story, puzzles, item hunts.
-Good, solid scenario overall
How to Slay the Dragon
-Interesting concept where you can go kill the dragon ASAP if you know what you're doing
-Multiple ways to approach the problem, from using in story methods to gameplay abusing techniques
-Very interesting, open ended scenario with some cool lore
Labyrinth of stardust
-Don't really remember too much, but I believe it was pretty standard Wizardry
Coin Con-Quest
-Based around collecting and selling coins
-You spend money to gain access to certain shortcuts, conveniences, or access to dangerous areas
-Riddles based around collecting certain coins, real world references
-Can be kind of a pain if the coins you need don't drop
Adventurer's Paradise
-Can play either story mode or combat only dungeon
-Certain items lategame have random enchants on loot
Return of the Great Mage
-References to Wizardry IV
-In case you are not aware, Wizardry IV is insanely, ridiculously difficult and obtuse
-So, expect some puzzles and areas to be unforgiving or confusing
-You don't NEED to have played it, but it will help a lot with puzzles
-Try not to get eternally locked in jail, or blown up by your own holy hand grenade
Abyss of the Ancient Relics
-Don't think I finished this one
In the Abysmal Bottom
-Quite difficult, dungeon designer wants to confuse and exhaust
-Not recommended for beginners
-Get your graph paper and be prepared for a challenge
-I haven't finished this one
The Five Questions (ver. T)
-Short scenario, seems to be sort of a guideline or template on how to craft a classic Wizardry scenario
Classified Fighting Tournament
-Pure fighting -- go beat up several fights in a row, rest up, move on to the next challenge
-Eventually the next challenge becomes god-tier, making you weep tears of anguish
-Wanna take a look at enemy design, combat scenarios and tactical approach? Try this
Ancient Tower of Eleia
-Standard Wizardry
-I got lost for some time in this
-Don't remember too much, but did finish it
-Cute little mine tunnel where you can ignore all the warnings and walk off a cliff to your permanent demise
Muscle Hustles Apostles
-Incredible redesign of the entire game elements
-Very limited magic, as the title implies you beat up monsters with muscle, not magic
-Monsters drop some kinda 'card' that you can equip to sometimes drastically adjust your abilities
-Less focus on the loot, your options are usually upgraded weaponry and said monster cards
-Get a Samurai, early game you will need to use the Samurai's weapon to perform free AoE 'magic' to survive early combat
-Highly Recommended if you want something really different