Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Backtracking is going to be a thing. One of the stupid random people I ran into on an early floor would not be relevant until hours later, and you can easily miss and/or forget about both of these points of interest entirely if you aren't through (and you do need to finish this sidequest to progress). There's a lot of 'quests' where the solution is to fight an enemy, find an item and bring it to spot X so you can get one of three items that you need to unlock progress, etc. etc lather rinse repeat.
There is a teleportation spell that you can use to really cut down on the level of downtime and wandering you need to do, but that's a late-game spell so it's a convenience you have to earn.
The more you enjoy the essence of mapping dungeons, figuring out the puzzles, delving deeper to get better loot and stronger enemies to fight and becoming stronger yourself, the more this game might appeal to you. It does autosave, so if you wipe out in a dungeon you'll have to get another squad to fight to and evac out your fallen heroes.
Things will probably get more interesting when the Scenario Creator is released in English, because at the moment only a handful of user-made Japanese scenarios have English text. Then the game will lean very much towards what kind of experiences users create.
5 Ordeals is definitely more along the lines of the original Wizardry than Labyrinth of Lost Souls in terms of classes, statistics and party management.
Unfinished? The individual scenarios are complete games in themselves, but yeah, the overall project will never feel complete to me without the English editor. It's my understanding that the devs do not intend to provide that, unfortunately. If I break down and grab DLC for 5 Ordeals, it'll be at a very high discount.
Help me out... What is Sorcerer?
Labyrinth of Refrain - Coven of Dusk and Labyrinth of Galleria - The Moon Society are missing from your list. They were missing from mine too for the longest time. I took a shot at them, and they're crazy good. It'll be difficult for me to go back to a 5-6 member party after Labyrinth's huge 15+ reserves parties I make. Not perfect... I'll be stuck grinding for Red Stone Gems for a while (very poor design decision...). Overall, these have been two of my best dungeon-crawling experiences. Probably second and third only to Wizardry - Tale of the Forsaken Land.
It is a clone series for iOS. It has 6 scenarios, each one borrows heavily from the Wizardry title it imitates - even moreso than the Wandroid titles. (On the App Store, search for “Sorcerer #1”) It’s old school, wire frame dungeons, and comically horrible translation issues, and it’s fantastic!
Another somewhat interesting attempt at Wizardry cloning is “Niz” and “Miz” also on iOS.
Thank you for the suggestions for other titles!
The backtracking issue I had in Lost Souls had to do with events triggering long after you’ve cleared floors. Many quests had you going back, because someone or something was spotted, say, on the 4th floor. You’ve just cleared the 8th floor. Now you’re having to go through the entire 4th floor again until you find the trigger spot. And that’s if you’re lucky; some quests are even more vague, “Somewhere on the middle floors” types. And considering the game doesn’t have many quests to begin with, it’s just a cheap way to extend gameplay by making you go through the same floors over and over again.
the game is too hard , not worth the money.