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Wheat and bread are just good on lower difficulty and lower population when farm workers are still efficient.
- you can build them everywhere cause they dont need fertilized ground
- 2 book slots
- they produce all over the year, so no break in winter
- with electricity they get +50% workspeed (really good for endgame)
I have abount 65 farms for 1300 people and also produce mushroom beer out of it. Never runed out of food or beer. I started with 1 farm just at the beginning and was able to sell some food before first winter arrived. Tryed it with fish and bakeries before and was not happy with it.
... Urist McPlumphelmetfarmer, is that you?
Basics are, (I place in order): Cabbage(tons of it)/Wheat/Fish/Mushrooms/Fruit gatherer + Forester/hunter
I'll load up productivity cards into the fish/mushroom slots ASAP
REMEMBER: Food limits are both your friend and enemy
They're great to have to limit production and force that labor elsewhere when not needed on the farm, however limits on farms during high population grows will choke off base supply for the ladders you've developed (i.e. Wheat -> Bread -> Beer) because suddenly the beer goes and bread goes and the remaining backup is consumed in the following production year, that farm yield (on limits) will not refill the reservoir of food you once had. So watch out, if you see a sudden growth, tighten down the ladder and open up the gates of the staples so the following year your new population can get fat on the excess...
Other food items like potato/melon/etc I'll place sparingly at first, knowing that if my wheat is abundant later on and the melons aren't, I can always switch the field type from wheat to melon to adjust.
It's a rat race of sorts, this game is... I play it that way and chase the food. I can't gather rocks and mine coal if I don't have the labor due to constant issues with hunger... Good luck!
You can do this with every category there.