Kingdoms Reborn

Kingdoms Reborn

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Bullet Feb 26, 2024 @ 3:39pm
Aztec trade fee too high?
Does anyone else thinks additional trade fee for Aztec is too high? 65 % fee on start slows down early-mid game development significantly compared to other factions.
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Showing 1-15 of 18 comments
Lehonard Feb 26, 2024 @ 11:24pm 
Yeah, their penalty is too high compared to the bonus it offers; 10% less food consumption is barely noticeable, and the trade fee is so high that it's not really worth selling anything. Early game economy is rough, and you can never go below 2k gold, since you're so reliant on the Investment card to make money.

Also I don't understand why they are defined "Kings of the Jungle", when they don't have anything that interact with the main feature of the Jungles, the high Disease Rate. They get access to low fertility crops, but fertility isn't generally a problem in Jungle.
Danksimonfx Feb 27, 2024 @ 1:37am 
Yeah the trade pen is really high for what they are given make them less sub to the jungle disease or something
Bullet Feb 27, 2024 @ 2:17am 
Originally posted by Lehonard:
Yeah, their penalty is too high compared to the bonus it offers; 10% less food consumption is barely noticeable, and the trade fee is so high that it's not really worth selling anything. Early game economy is rough, and you can never go below 2k gold, since you're so reliant on the Investment card to make money.

Also I don't understand why they are defined "Kings of the Jungle", when they don't have anything that interact with the main feature of the Jungles, the high Disease Rate. They get access to low fertility crops, but fertility isn't generally a problem in Jungle.
I haven't checked whole tech tree and achieved only medieval age, but for now I believe it might have something to do with the building allowing to gather medicine from trees. I haven't tested it in an area full of trees, but I still am pretty sure that a 2 man farm would produce far more medicine than the building. At least in the beggining, maybe with all the tech upgrade, industralization, the gatherer would be better and you would have more space for another farm. But still, rough start :)
Wolfender Feb 27, 2024 @ 4:17am 
For me the medicine gatherer was at a whooping 30 medicine per year, so yeah even a one man farm would yield better than it. I also expected a disease resistance for Aztecs, kinda disappointed for the fee that, in the end, isn't a bonus. I don't know what they wanted to do with the passives but I hope they will modify it accordingly.
Earthshine  [developer] Feb 27, 2024 @ 5:18am 
Thank you very much for your feedback guys :)
I have just changed trading fee penalty to x5 Trade Building cost instead.
At least that will be one off, and still discourage trade spam :)
Bullet Feb 27, 2024 @ 5:30am 
Originally posted by Earthshine:
Thank you very much for your feedback guys :)
I have just changed trading fee penalty to x5 Trade Building cost instead.
At least that will be one off, and still discourage trade spam :)
Hey, thanks for the fast reply. Do I understand it correctly, that the fee is now always fixed? Or is it basic % trading fee + the fixed amount for the Aztec?
mdeha004 Feb 27, 2024 @ 6:03am 
Originally posted by Earthshine:
Thank you very much for your feedback guys :)
I have just changed trading fee penalty to x5 Trade Building cost instead.
At least that will be one off, and still discourage trade spam :)

I have beaten deity mode with the current level of 60% being the trading fee just fine. Of course I bought a ruin in my startup to survive but I don't think 60% is unfair. I think the idea that you have to use your workers early on over just trading makes it unique. Taking away the 60% trade fee start out removes the challenge from the race.

I merely propose that you make it so that you buff the bonus to going from 10% to 20% less food supply and leave it be at that. Heck even raising it to 70% isn't going to hurt your overall gameplay in the long run. You can use caravansaries for your primary income in the medieval age no problem with that at all. And by the time you reach industrial age you can reduce that fee from 20 to 10% and survive just fine. It only hurts when you start out in the early game and don't utilize their mechanics well.

I also know that to play the race well you have to factor in how to utilize hunting camps and fishing spots in order to feed your people. I play on deity mode and won yesterday through wheat, fisheries and 1 or 2 hunting camps with 1 person manning each hunting camp, so clearly everyone doesn't have the same problem with the trading fee.

I'd also like to add that while buying a ruin early on helps with money, its more money for expansion. I was still selling furs left and right and making similar if not more profit from my fur selling despite the 60% trade fee so money wasn't that big of an issue. But the ruins help with fast expansion and not so much with surviving the early game.


Originally posted by Wolfender:
For me the medicine gatherer was at a whooping 30 medicine per year, so yeah even a one man farm would yield better than it. I also expected a disease resistance for Aztecs, kinda disappointed for the fee that, in the end, isn't a bonus. I don't know what they wanted to do with the passives but I hope they will modify it accordingly.

I agree in order to survive you have to abandon the medicine hut in favor of the farms. It sounds silly but you can actually supply medicine to everyone on deity mode with just 4 medicine farmers in the early game. Don't forget that to fully utilize the farm you have to have 64 farm squares per worker and workers prefer a vertical shaped farm over a horizontal one because they turn less vertically than horizontally.
Last edited by mdeha004; Feb 27, 2024 @ 6:04am
buds Feb 27, 2024 @ 7:19am 
@mdeha004 can you post your deity win using Aztec and 60% trade penalty?
mdeha004 Feb 27, 2024 @ 8:15am 
@buds check the screenshots on steam. No trolling please.
LeviDeMiranda Feb 27, 2024 @ 11:23am 
Hello,

I was playing multiplayer with my friend on the newest update however when we went back to load it, it was saying 'save incompatible wit current version'. The version wasn't changed or updated today so I am confused as to why that happened. Singleplayer it works fine. I started the multiplayer game today so no reason for it to have done this.
elcarim- Feb 27, 2024 @ 11:25am 
I've went to industrial with aztecs with no problem, but I've encountered a crash after using resource refill card for mountains - now there were two quick patches in and my saves are incompatible, so I can't continue. Nevertheless, I had absolutely no problems playing the aztecs with that 60% trade penalty, I have found it interesting fun.
RaZtar Feb 27, 2024 @ 2:13pm 
@mdeha004 your profile is private
RaZtar Feb 27, 2024 @ 2:13pm 
Originally posted by mdeha004:
@buds check the screenshots on steam. No trolling please.
@mdeha004 your profile is private
mdeha004 Feb 27, 2024 @ 7:47pm 
I posted the screenshots publicly to the game screenshots.
Sleviron Feb 27, 2024 @ 8:07pm 
Originally posted by Earthshine:
Thank you very much for your feedback guys :)
I have just changed trading fee penalty to x5 Trade Building cost instead.
At least that will be one off, and still discourage trade spam :)
To me, it was good how it was already. You know, you don't need to change the game according to every complaint...

However more perks for the jungle (as aztec) wouldn't be all that bad
Last edited by Sleviron; Feb 27, 2024 @ 8:08pm
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Date Posted: Feb 26, 2024 @ 3:39pm
Posts: 18