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Also I don't understand why they are defined "Kings of the Jungle", when they don't have anything that interact with the main feature of the Jungles, the high Disease Rate. They get access to low fertility crops, but fertility isn't generally a problem in Jungle.
I have just changed trading fee penalty to x5 Trade Building cost instead.
At least that will be one off, and still discourage trade spam :)
I have beaten deity mode with the current level of 60% being the trading fee just fine. Of course I bought a ruin in my startup to survive but I don't think 60% is unfair. I think the idea that you have to use your workers early on over just trading makes it unique. Taking away the 60% trade fee start out removes the challenge from the race.
I merely propose that you make it so that you buff the bonus to going from 10% to 20% less food supply and leave it be at that. Heck even raising it to 70% isn't going to hurt your overall gameplay in the long run. You can use caravansaries for your primary income in the medieval age no problem with that at all. And by the time you reach industrial age you can reduce that fee from 20 to 10% and survive just fine. It only hurts when you start out in the early game and don't utilize their mechanics well.
I also know that to play the race well you have to factor in how to utilize hunting camps and fishing spots in order to feed your people. I play on deity mode and won yesterday through wheat, fisheries and 1 or 2 hunting camps with 1 person manning each hunting camp, so clearly everyone doesn't have the same problem with the trading fee.
I'd also like to add that while buying a ruin early on helps with money, its more money for expansion. I was still selling furs left and right and making similar if not more profit from my fur selling despite the 60% trade fee so money wasn't that big of an issue. But the ruins help with fast expansion and not so much with surviving the early game.
I agree in order to survive you have to abandon the medicine hut in favor of the farms. It sounds silly but you can actually supply medicine to everyone on deity mode with just 4 medicine farmers in the early game. Don't forget that to fully utilize the farm you have to have 64 farm squares per worker and workers prefer a vertical shaped farm over a horizontal one because they turn less vertically than horizontally.
I was playing multiplayer with my friend on the newest update however when we went back to load it, it was saying 'save incompatible wit current version'. The version wasn't changed or updated today so I am confused as to why that happened. Singleplayer it works fine. I started the multiplayer game today so no reason for it to have done this.
However more perks for the jungle (as aztec) wouldn't be all that bad