Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also keep in mind that to use a storage depot efficiently you might need to disallow a resource you're "depoting" in other nearby storages where you don't want them stored - otherwise your haulers might pick a closer storage spot.
In my towns I find depots very useful to manage storing specialised resources that are further used in production chains - ores, certain crops, leather and wool etc. Depots are situationally useful for building materials or food but overall that's not what they're good at
They can still be useful though. As an example, you can plonk a storage depot near a forester or two and allow it to accept wood. The hauler will do nothing but general labourers will still use the building as a drop off point.
You can then add a delivery man and have the wood mail delivered to a desired storage facility. One that is, perhaps close to a grouping of charcoal huts, furniture makers, ect.
The delivery man position is much more consistant, though not perfect, so they can provide a reasonable flow of raw resources/materials to your producers.
It's great for if your goods producers are a bit of a distance away from your raw materials production sites asnd can help you expand further out from your centre then you'd otherwise be able to. Because of the hauler issue though, they're absolutely useless for any other role, except maybe as plain storage.
Using Trading companies is what I normally do now myself. It's a little more micro. BUT using storage depots, despite their bugs, allows a much cheaper alternative to buying everything, since it's usually cheaper the produce the stuff yourself than to buy it, even with the extra cost added in for storage and transport ('specially if you efficiate production).
There is a labour benefit to using storage depots though. If you use the storage depot as a raw resource warehouse, you can then use the delivery man to deliver higher volumes of raw resources close to production buildings. You end up using way less labourers because the delivery men can carry so much (same at the market workers). This allows a player to set up camp a good 2-5(ish) provinces away from a mountain and still be able to collect raw materials, if they wanted). Technically, you can even use storage depots to chain transport resources if you really want though I wouldn't recommend that.
Buying is only really worth it so long as you intend to produce extra that you can sell to balance the costs out. Using hauler buildings along with trading companies negates the point of storage depots too because it just makes everything run that much smoother. Though you'll still incur the trading cost. If you go the trade route then make sure you pick up the trading companies act card. It's a must.