Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
6b: I got stuck at the trees puzzle too. I kept looking at the trees on the map, hoping for some kind of hint. Perhaps it would've been more doable if there was more to visually connect the two sets of squares. As it is now, one set consists of grey light squares with sharp edges in a field of wires, and the other consists of blue button squares with rounded edges on a blue dashboard. When I first got to the map room, I thought these hints were for different puzzles.
As for your other points, I don't have answers or much to add there. And I have to agree that it's a great game. :)
https://steamcommunity.com/app/1307870/discussions/0/2997674644676548487/
(3) The "secret options menu, as hinted at in the museum" is the puzzle in the yellow area with the lines on the back, which hint at watching the trailer from the menu as mentioned in (4)
(4a) is the "logic playground", which you get an achievement for finding. It's not a tutorial - it's showing how some of the logic pieces can be built up from simpler pieces, like how flip-flops, latches etc. are built up from simpler logic gates in real-world electronics. I thought it was a really neat touch.
(6b) I thought the ground being blue was a dead giveaway. The orange dots indicate the locations of all the orange trees.