Sensorium

Sensorium

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Postgame Questions *Spoilers*
Ok so I just got into the dev museum and am done with the game (I think.) Here are a few outstanding questions I'm still thinking/wondering about:

1. What is the teleporting green cube for in the yellow area? It's by the hint that tells you to find an octagon card at the starting location, but I can't find anything that changes in the world as result of toggling this.

2. What, if anything, is the planet model for in the yellow area? This was one of many "hints" I didn't end up using for anything. Others are the eye looking at the logic gates, the whiteboard with the binary code entering and exiting the man, maybe a few others.

3. Is there actually a secret options menu, as hinted at in the museum? Or a secret exit through the smell maze?

4. Did anyone actually figure out the hint to look at the trailer to find the yellow octagon card? Someone gave me some roundabout hints to figure it out, but I didn't put it together based on the menu hint myself. And when they tried to get me to look through the menus, I ended up referring to the in the game options menu and even combing through the local file locations first, rather than the intro screen menu....

4a. Also, the hidden tutorial section in the blue area. The game itself does a good job of having the puzzles themselves be the tutorial (like the Witness), so I was confused as to why there was a hidden tutorial section that demonstrated the different button functionalities. Was this for lore? An actual tutorial? Just for fun?

5. In the red area, the elevator jump was the only way to open a couple doors... but those doors didn't actually reveal anything, and the area you get access to didn't contain any hints I could find. I know you needed the elevator jump to get the red octagon, but were these doors just red herrings?

6. A quick observation, I probably spent about as long on the post-game as on the main game, about 6 hours apiece.

6a. Before I activated the buttons on the trees to get into the museum, I spent a long time converting the dots on the octagons to binary and using that to figure out an order to touch the trees in...

6b. i couldn't stop thinking the map for the 8 blue buttons corresponded to the greenhouse/smell maze, because of the shape of the building. After that, I was sure it corresponded to a tree in the red area which is slightly off-center, just like on the map. I maybe wandered around for 2+ hours before finding the right place for it...

6c. Also took me a while to realize that the buttons at the end needed to be solved in reverse of the way the regular puzzles in the game worked. Normally, you change the inputs to configure an output. But in this instance, the inputs were static, and you had to light up the correct outputs as a result. I made a bunch of trips back and forth trying to figure out how to change the lights on the left side of the diagram in the map room.

Overall, great game that I really enjoyed though! Thanks for putting it out into the world and sharing it with us.
Last edited by skepticaljesus; Feb 11, 2021 @ 10:20am
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Showing 1-3 of 3 comments
Drawoon Dec 23, 2022 @ 3:17pm 
4a: these demonstrations seem to just be lore. They show how the operators are just built out of wires, not-gates and and-gates. It also shows off an or-gate, which as far as I'm aware isn't used anywhere else in the game. I imagine it's a leftover from earlier versions of the game.

6b: I got stuck at the trees puzzle too. I kept looking at the trees on the map, hoping for some kind of hint. Perhaps it would've been more doable if there was more to visually connect the two sets of squares. As it is now, one set consists of grey light squares with sharp edges in a field of wires, and the other consists of blue button squares with rounded edges on a blue dashboard. When I first got to the map room, I thought these hints were for different puzzles.

As for your other points, I don't have answers or much to add there. And I have to agree that it's a great game. :)
Drawoon Dec 23, 2022 @ 3:28pm 
Oh, and 5, I think the developer confirmed they are just red herrings.
https://steamcommunity.com/app/1307870/discussions/0/2997674644676548487/
BlueRaja May 2, 2023 @ 9:38pm 
(1) I think is just hinting that you can use the "return to home" function to teleport there.

(3) The "secret options menu, as hinted at in the museum" is the puzzle in the yellow area with the lines on the back, which hint at watching the trailer from the menu as mentioned in (4)

(4a) is the "logic playground", which you get an achievement for finding. It's not a tutorial - it's showing how some of the logic pieces can be built up from simpler pieces, like how flip-flops, latches etc. are built up from simpler logic gates in real-world electronics. I thought it was a really neat touch.

(6b) I thought the ground being blue was a dead giveaway. The orange dots indicate the locations of all the orange trees.
Last edited by BlueRaja; May 2, 2023 @ 9:49pm
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