GRID Legends

GRID Legends

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Jeff Kaos Feb 16, 2024 @ 7:45am
Questions about the story mode...
First question: how long before I get to spend money and skill points? I'm on the 7th race or something and I keep seeing all these skill points and money going into some sort of account but nowhere is there a place to spend any of it. When the heck does this become available? I'm like 2 hours into the game already.

Second question: does the story get any better? It seems kind of ridiculous that after coming in first place every single race so far my teammate Yume Tanaka is really critical of me. I'm like "WTF? I'm first every race and the races you didn't crash out on you were lucky to be in the top 10". Like, what's her problem? They maybe should've had several different video clips for each situation to at least acknowledge what I'm doing because these canned videos don't make much sense.

That second question is more of a rant I guess but it's really bugging me.
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Blurey Feb 16, 2024 @ 1:18pm 
There is a Team Members part where you go and spent credits to upgrade Members or Mechanics, you could say its a "skill tree" based on your level you unlock it.

As for the story, it's a meme to just skip those cutscenes. (which is a good option)
Fun fact they are based of TOCA (prior games from codemaster) and characters that are making cameo's and its is some sort of homeage to long time fans from back up to 20 years ago. Cant say anything else since i would spoil it. But hey they are not edgy as Xman. (rip)

Originally posted by Rick Stewart:
Originally posted by Jeff Kaos:
Anyway, in the end this is a racing game so don't expect for too much because they tend to have pretty bad story modes in general. Need for Speed Unbound is pretty bad, Horizon 5 is pretty bad and so on.

Grid Legends is a motorsport arcade game compared to those.
Last edited by Blurey; Feb 16, 2024 @ 1:22pm
Penny Feb 16, 2024 @ 1:54pm 
I mean racing games typically have mediocre to bad story anyway, but the problem with this game's story structure is it is on-rails linear. Other racing games had their story presented in a career-style structure, where you get to decide what event you want to race next, what car to bring, and at what position you want to finish. Only when the story parts come up is where you are told to only finish at a certain position, otherwise you cannot progress through the story.

But for this game, this is the case for every race - you don't get to choose which track and which car to use. You can choose to finish first, but the game doesn't tell you to only finish in that position, hence you're treated like you barely made it to 8th position. Adding additional cutscenes in case if the player do too well would require the story to be rewritten because the current story is treating the player like they just barely made it, but that would make the old story pointless, because now everyone wants to finish first as it is common sense to want P1 when racing.
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