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Where you have the info on the particles:
"Line 31: <particles enabled="true" distanceScale="1.25" rate="1.0" high="true" />"
The distanceScale is inverse-proportional, like the LOD Bias settings (lower is greater distance). You can check these by creating a bunch of settngs for LOW, MED, HIGH, ULTRAHIGH.
In UltraHigh and High, the distancScale is 1.0, in Med 3.0
I have is set to 0.5 on a 6800 xt/5800x and it runs locked 60fps at 4k.
I do turn down the crowd settings (not seeing a big visual difference) because I remember they ate the FPS in other Codie games.
I run them at Med/Low settings and basically double the Ultrahigh LOD settings (halve them, lower better) in everything else.
The only real complaint I have with the visuals are the short shadow draw distance with can be noticeable on the buildings and especially the trees on certain tracks, where the shadowing literally draws in turning the light green featureless trees into more detailed ones with shading about 20 feet in front of the car. It is quite jarring and not something I would have expected to see on the highest graphical settings.
Is there any way to improve this by pushing out the draw distance or is this built into the game and cannot be tweaked?