Revival: Recolonization

Revival: Recolonization

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ragen311 Oct 22, 2024 @ 10:42am
State of Game
This game looks right up my alley. The positive comments describe a very interesting game. I am concerned about a common theme among some of the negative comments. Some complained the game is "ready" yet, basically recommending waiting for more updates and support.

I am unsure if the main reasons or bugs or mechanics and features. Anyone have some input on this?
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Showing 1-4 of 4 comments
xacegod Nov 9, 2024 @ 11:15pm 
This is not a well polished game yet.
Like some comments state, some features that other 4X games have are not present. These are not necessary game breaking, but they can be annoying.
There are workarounds for certain limitations, for some there are flat no (like converting conquered city to your tribe or population, exterminating opponents completely, etc.). Maybe extermination can be done with zombies or with Volcano, I might try at some point.
The most major thing is, that it feels like a chore, not a game necessary enjoyable to play. Diplomacy is present, but needs more polish to work, random events are too random and lack context (found super large bees, choose one for certain small bonus or 3 random traits for potential large bonus - no context for this. I choose survivalist, and it said it failed. The other is craftsman and somethings else).
Those traits are also a mess. I hate craftsmen because of this, and they hate them cause of that. I understand hate between automation loving factions and those opposed, but all are using craftsmen to have weapons, buildings, etc.

Like the game is around 70% finished. I got this in early access, when units died of radiation and there was no way to cure them. Since then it came a long way, but I think there is still work left to be done for it to be fun and enjoyable playing experience.
There are definitely some things that need some heavy balancing.

Like the upgrading of troops. The 800 gold requirement just to change their armor from basic starter cloth, to say a Chainmail shirt. That's extremely excessive, especially for being in the 'very early game'. And you have to pay costs like that for every unit that needs some kind of upgrade.

Plus, there's seemingly no option to expand your faction while keeping only one tribe. You have to integrate other tribes to get more than 1 city; And a good portion of the the time, the closest tribes to your starting one, have some kind of conflicting trait. Making them natural 'blood enemies'.

The natural resources are extremely few and far between. There's no way to set your scout to 'auto explore', that is unless you use one of the leaders that has the 'endless recon drone'. And a good portion of information that you probably need to know; It doesn't tell you. But it will nag the hell out of you because "An army has an unused movement point".
Piglet Jan 22 @ 2:50am 
Is development on this game effectively over? It doesn’t look like there have been any updates for a while.
elcoldtown  [developer] Mar 19 @ 11:51am 
Originally posted by Piglet:
Is development on this game effectively over? It doesn’t look like there have been any updates for a while.
The team is still working on the game and there's a small-ish update on the way. Can't say more for now, we'll share once we are ready.
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