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And we have set the arena and co-op mode.
Besides that we have change the engine, so basically the patches and fixes are the entire game.
And im sorry if the old one felt abandoned, it really was, im sorry about that but we were dealing with a lot of stuff. :(
I noticed one weird change... You can save merchant that will stay in base and sell skulls/weapons. It doesn't make sense for me. You can buy those on the altar already. Wasn't he selling cards In previous version?
Also slot machine used to give cards and now it just have chance to give you some currency.
Is that intended?
Yes! All of that is intended, the seller now gives you cheap weapons and skulls. He has become a sort of "sales". And the slot machine always had bring you points!
I see. It does help in early game.. although after you save some worshipers and for example do one run and escape via window - you have enough points to buy everything you need from altar.
Also slot machine is (at least for me) useless. It's just gambling xD Well - if there were a chance of card drop (with lvl 5 stats or above) I would use it like crazy though xD
That's main problem for me - no way to obtain cards in other way than digging them (but that takes time) or do some runs just to farm cards. In case of clumsiness and death - I have to either use some stored cards or go to fight just with weapons. No way of getting fast any cards.
Not really a big deal though. Just like I mentioned above - It can be solved with one run dedicated to farming cards or paying the gravedigger to do his job. Just wanted to point out that at least for me merchant and slot machine are kind of useless at the moment.
But maybe add chance of card being offered by merchant? Then at least I would have a reason to visit that building.