SCP: Nine-Tailed Fox

SCP: Nine-Tailed Fox

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DieselWolfy Feb 5, 2022 @ 1:42pm
Co-op Containment
Loving the single-player story, however I do think it would be fun to have a separate co-op containment mode. Not necessarily *story-based* as per se, but definitely *The site is breached, go re-contain the anomalies*. Would be interested to hear other peoples views and ideas on this.
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Showing 1-12 of 12 comments
mysterious blue Feb 5, 2022 @ 1:48pm 
you mean having ntf not taken away by 106 and help re containment scps yes that would be nice
DieselWolfy Feb 5, 2022 @ 1:54pm 
I do agree. Was kinda disappointed when that happened.
I know its possible to save them/meet site security but honestly it just feels like SCP: Containment Breach *with guns* so far.
König Pilsener Feb 5, 2022 @ 4:14pm 
Originally posted by DieselWolfy:
I do agree. Was kinda disappointed when that happened.
I know its possible to save them/meet site security but honestly it just feels like SCP: Containment Breach *with guns* so far.

I was so happy that you arent alone in the facility and not even 5 minutes later both died. Took all my motivation to play further.
Zach Feb 5, 2022 @ 6:14pm 
Yes, 100% would like a co-op mode that's either the story mode or just more like it as you said, OP.
RainOfMay Feb 5, 2022 @ 7:01pm 
well, tbh, NTF's AI in this mod are...let get this straight, EXTREMELY STUPID, they stuck at door ways, don't sprint, slow walking, they only useful for killing Class-D without wasting your ammo, they also don't react to 173 (can be killed by it though)

(this is the AI of NTF you spawned in console, well, it not really mattered, since NTF are still dumb in Entrance zone)
Last edited by RainOfMay; Feb 5, 2022 @ 7:02pm
SemsEssense Feb 6, 2022 @ 12:23am 
I saw the tag Co-op and thought that was already in the game but I guess not. Would be still nice if it got added in the future.
Zach Feb 6, 2022 @ 12:31am 
Originally posted by SemsoEssenso:
I saw the tag Co-op and thought that was already in the game but I guess not. Would be still nice if it got added in the future.
It is, just not campaign co-op. At least right now, all that's available is co-op horde survival in the mode called "Waves".
DieselWolfy Feb 6, 2022 @ 2:22am 
Originally posted by ShiroTheDev:
well, tbh, NTF's AI in this mod are...let get this straight, EXTREMELY STUPID, they stuck at door ways, don't sprint, slow walking, they only useful for killing Class-D without wasting your ammo, they also don't react to 173 (can be killed by it though)

(this is the AI of NTF you spawned in console, well, it not really mattered, since NTF are still dumb in Entrance zone)

True, but it was a welcome difference to the original SCP: Containment Breach. Although it was also a bit of a welcome reprieve to not have to listen to the one guy keep talking about how it was pizza night when he got taken.
DieselWolfy Feb 6, 2022 @ 2:27am 
Originally posted by SemsoEssenso:
I saw the tag Co-op and thought that was already in the game but I guess not. Would be still nice if it got added in the future.

Like Zach Fett said, it technically does have a co-op game-mode, just not a story co-op one. After doing some looking around last night, it looks like they want to add a co-op story mode but it is also entirely possible I misread something as I was falling asleep. That was the main reason I started the thread, because I hope it'll blow up just enough that the devs might see it. In the end, still a fun little experience to get into if you want a shakeup from standard SCP: CB gameplay.
I3eauLeBoi Feb 16, 2022 @ 1:38pm 
Me hope campaign coop will be a thing aswel. When i saw COOP i somewhat expected story mode coop. Not some small gamemodes. So i just kind of left it.
Originally posted by DieselWolfy:
I do agree. Was kinda disappointed when that happened.
I know its possible to save them/meet site security but honestly it just feels like SCP: Containment Breach *with guns* so far.

Is there a way to save them?
DieselWolfy Feb 17, 2022 @ 1:53am 
Originally posted by 3 Ducks In a Man Suit:
Originally posted by DieselWolfy:
I do agree. Was kinda disappointed when that happened.
I know its possible to save them/meet site security but honestly it just feels like SCP: Containment Breach *with guns* so far.

Is there a way to save them?

I *think* so.
I think they each get dropped off in different parts of the facility and you can go out and find them, but I stopped playing just after the sequence were they get taken, as it just becomes Containment Breach with guns.
I know there is more to it than that, but honestly I don't think the removal of your squad so early on is such a great idea, but that is my personal take.
I could be wrong, so please feel free to correct me if I am.
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Date Posted: Feb 5, 2022 @ 1:42pm
Posts: 12