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I know its possible to save them/meet site security but honestly it just feels like SCP: Containment Breach *with guns* so far.
I was so happy that you arent alone in the facility and not even 5 minutes later both died. Took all my motivation to play further.
(this is the AI of NTF you spawned in console, well, it not really mattered, since NTF are still dumb in Entrance zone)
True, but it was a welcome difference to the original SCP: Containment Breach. Although it was also a bit of a welcome reprieve to not have to listen to the one guy keep talking about how it was pizza night when he got taken.
Like Zach Fett said, it technically does have a co-op game-mode, just not a story co-op one. After doing some looking around last night, it looks like they want to add a co-op story mode but it is also entirely possible I misread something as I was falling asleep. That was the main reason I started the thread, because I hope it'll blow up just enough that the devs might see it. In the end, still a fun little experience to get into if you want a shakeup from standard SCP: CB gameplay.
Is there a way to save them?
I *think* so.
I think they each get dropped off in different parts of the facility and you can go out and find them, but I stopped playing just after the sequence were they get taken, as it just becomes Containment Breach with guns.
I know there is more to it than that, but honestly I don't think the removal of your squad so early on is such a great idea, but that is my personal take.
I could be wrong, so please feel free to correct me if I am.