Cannibal Crossing

Cannibal Crossing

View Stats:
ThePiePro Oct 23, 2020 @ 3:11pm
Local Multiplayer
So is local multiplayer in the game yet? I've been trying to play with keyboard and a gamepad. Just seeing if I'm missing something.
< >
Showing 1-7 of 7 comments
Rocketcat Games  [developer] Oct 23, 2020 @ 3:17pm 
Yeah, should work if you have a controller. When you start the game, there should then be a two player option. You can also check the options menu on title to configure who is using what controller.

We're still fixing this up though, let me know what problems you run into, or if it just isn't working.
Influenzed Oct 23, 2020 @ 8:31pm 
Right now I'm not getting an option for more than one control setup. I can see P1 assigned to M+K and can simultaneously use the controllers I have plugged in to control P1, but there's no options for P2. I'll keep troubleshooting and update if I figure something out.

EDIT: Opened the game from big picture mode and changed my controller configs. Not sure which of the two did the trick at the moment but now I can see two distinct P1/P2 inputs (M+K/gamepad respectively).

EDIT 2: I'm using a PS4 Dualshock controller plugged in through a USB cable. I loaded the "Gamepad" controller config and it seems to be working fine EXCEPT that when I long press circle (for instance to fortify something by pressing "B", it opens the map. Long press is a bit of an exaggeration, any amount of a press other than a tap will cause it to open the map. I looked through the controller config settings but it doesn't look like there's a different setting for long presses so I'm a bit stumped.
Last edited by Influenzed; Oct 23, 2020 @ 9:04pm
Rocketcat Games  [developer] Oct 24, 2020 @ 9:28am 
Influenzed: Ok, noting these! Including the long press issue
Amokriin Jun 1, 2022 @ 12:03am 
Originally posted by Rocketcat Games:
Yeah, should work if you have a controller. When you start the game, there should then be a two player option. You can also check the options menu on title to configure who is using what controller.

We're still fixing this up though, let me know what problems you run into, or if it just isn't working.

I just started and am noticing some problems with the local multiplayer. When I start up the game, I can't choose whether each player uses mouse/keyboard or controller until I get in an actual game, and in order to do it in game, I find that I have to kick all players except for player one to do so. But, after they're kicked, I can't seem to add them back in to keep going. So, in order to pick up where we left off, I either have to use mouse/keyboard, which I don't like to use, or I have to continue in single player. In order to have all players on controllers, we have to start a whole new file, which is annoying. Not only that, but for some reason, windows 11 seems to have this annoying bug that minimizes any game I'm playing, and if/when that happens, the game crashes. It saves my data, thankfully, but since I can't pick up where I left off on all controllers, I either have to switch to mouse/keyboard, or start completely over.
dr46onfusion Jun 1, 2022 @ 3:45am 
Using local play with remote play together can be a little weird, especially controller layouts.
For some reason using Remote Play and setting up the P1 and P2, it forces both players to use controllers, while keyboard controls isn't possible.
dr46onfusion Jun 1, 2022 @ 12:51pm 
Well figured out how to swap from Gamepad to Keyboard, only midgame though you have a change controller button on the right side.

Some of the interaction context buttons on keyboard does not work, like 'fortifying' doors and garages.
Amokriin Jun 1, 2022 @ 6:42pm 
Originally posted by Rocketcat Games:
Influenzed: Ok, noting these! Including the long press issue

I think the best way to fix the multiplayer issues would be to allow all players to assign their controllers to their characters the way that Death Road to Canada did, by letting all characters select their character in the pause menu, and to allow the player to rebind these and choose between mouse/keyboard or controller anytime, whether in the main menu or the pause menu. Additionally, it'd be best if each save file could remember each character and what they had, even when the players are signed out, that way players can come and go without losing progress or disrupting the flow of gameplay.
< >
Showing 1-7 of 7 comments
Per page: 1530 50