Faraway Lands: Rise of Yokai

Faraway Lands: Rise of Yokai

 This topic has been pinned, so it's probably important
dreamsknight  [developer] Jun 5, 2020 @ 2:34pm
Welcome to Faraway Lands: Rise of Yokai!
Hello samurais, welcome to Faraway Lands: Rise of Yokai forum!

You can talk about anything here, and I encourage you to ask me any question you got! You got any cool ideas? Go ahead share them! You got complaints, don't like certain things?Just let me know and I will try my best to help you.

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Last edited by dreamsknight; Feb 4 @ 6:41am
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Showing 1-7 of 7 comments
Catbert7 Nov 4, 2020 @ 3:08pm 
Will wood be replenished by cutting down apple/cheery/etc trees after harvesting the fruit?
dreamsknight  [developer] Nov 5, 2020 @ 3:04am 
Currently the fruit trees are permanent unless you destroy them, but I will add a mechanic to regrow trees that give you wood, maybe they will automatically spawn around the world, or you will be able to place it from forester's hut!
Curiousfellow Feb 9, 2024 @ 12:42am 
It would be nice to have stats on how much food your town is producing and consuming. That way you could see if you have enough food production buildings or not.

When I first started the demo I didn't realize that I had soldiers so I just sent the magician that the tutorial has you make to kill spiders in the mine by himself. (I saw some archers during the defense, but they never showed up in my villager list when i assigned jobs. I thought they just spawned out of nowhere at night.) This spider hunting trip didn't go very well for the magician. (I couldn't make a new one in the building afterwards. Might be a bug?) It would be nice if it was clearer that I had regular soldiers available.

Later I didn't quite know how to train soldiers. I cued up some soldiers but they didn't train. Did I need to have an armory? Did I need to have weapons? It would be nice if I could see the requirements in a either a guide or a tooltip.

Also, I saw that there were three different crop resources. The game doesn't explain if there are any differences between them. Are there any?
dreamsknight  [developer] Feb 9, 2024 @ 6:55am 
Originally posted by Curiousfellow:
It would be nice to have stats on how much food your town is producing and consuming. That way you could see if you have enough food production buildings or not.

When I first started the demo I didn't realize that I had soldiers so I just sent the magician that the tutorial has you make to kill spiders in the mine by himself. (I saw some archers during the defense, but they never showed up in my villager list when i assigned jobs. I thought they just spawned out of nowhere at night.) This spider hunting trip didn't go very well for the magician. (I couldn't make a new one in the building afterwards. Might be a bug?) It would be nice if it was clearer that I had regular soldiers available.

Later I didn't quite know how to train soldiers. I cued up some soldiers but they didn't train. Did I need to have an armory? Did I need to have weapons? It would be nice if I could see the requirements in a either a guide or a tooltip.

Also, I saw that there were three different crop resources. The game doesn't explain if there are any differences between them. Are there any?

Hello, thanks for your feedback!

You can't assign soldiers to workplaces so that's why the ydidn't show up on the list. I will make it clear on the next update which should happen tonight or tomorrow.
And yes you need to have weapons, which are indeed stored in armory. I will add a guide explaining that as well.

There are no differences between crops except that you may need them for different things. Like some quest, trade route, or production building may require different crops.

As for the food calculation, that's pretty hard to calculate as it depends on so many factors and kinda dynamic. But I will see what I can do
Curiousfellow Feb 9, 2024 @ 9:00am 
Originally posted by dreamsknight:
As for the food calculation, that's pretty hard to calculate as it depends on so many factors and kinda dynamic. But I will see what I can do

Oh, I don't mean a prediction of how much food I will produce in the future. I'd just like something that shows how much food was produced and eaten on the previous day. That way I could see if I'm stockpiling food or eating into my reserves.
dreamsknight  [developer] Feb 9, 2024 @ 9:06am 
Originally posted by Curiousfellow:
Originally posted by dreamsknight:
As for the food calculation, that's pretty hard to calculate as it depends on so many factors and kinda dynamic. But I will see what I can do

Oh, I don't mean a prediction of how much food I will produce in the future. I'd just like something that shows how much food was produced and eaten on the previous day. That way I could see if I'm stockpiling food or eating into my reserves.

Ahh I see now. Yeah that sounds like a good idea! I will implement it so thank you
Last edited by dreamsknight; Feb 9, 2024 @ 9:09am
LeftPaw Feb 13, 2024 @ 10:07am 
Well, at least you have had some pretty good initial exposure. People seem to be interested in the game and even better seem interested in buying it.
It's really good when you see so many new game demo's getting smashed with negativity and grumblings.
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