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Thank you very much for the suggestion.
Hi Kuba! Thank you so much for playing our game!
Great suggestions, we will study the best way to implement them and soon an update will be available.
Thank you for offering to do the Polish translation, could you express this desire in the topic of translations to organize the conversation and send us a friend request?
https://steamcommunity.com/app/1303660/discussions/0/3937786805181768690/
We hope you continue to enjoy the game.
Many new features are to come!
Thank you!
Hi Nero479 Thank you so much for playing our game!
We are very happy that you are having fun with our game!
We are a small studio for this reason the translation into English was done by ourselves. It can certainly be improved and we are already looking to solve it!
We hope you continue to enjoy the game.
Many new features are to come!
Thank you!
I think a good idea a label at top or bottom with "your score is (position)" or similar.
Maybe another good idea and option to see the rank of the steam friends.
Sorry for my englis
Hi mocky! Thank you so much for playing our game!
We are happy that you are enjoying the game.
Thanks for the suggestions!
Soon we will have news in the game.
If you can, feel free to leave a Review, it is very important for us.
We hope you continue to enjoy the game.
Thank you!
1st as mentioned the grammatical errors and spelling mistakes are plenty in such a short amount of script through out the adventure series
I have not finished the main game yet, got to level 9 i think, the main story is quite drab, its uninteresting and a little cliche. I guess i understand where your story is supposed to be but for me anyway i got tired of the story rather then interested in it and began skipping the short scripts.
On some of the maps at the top of the screen where you cannot scope into ( beyond the player range ) the people walking pop on top of the buildings where they should be walking behind.
I played without sound, but i noticed there is no recoil for the weapon or bullet drop, i think these things would really help out with the game mechanics and make it sniper game instead of just a shooter with a scope game. wind is an option but i think for a light game its not needed although it you could toggle it for difficulty settings might attract some people. Also on levels where lots of ammo is needed like the find levels, reloading should be a thing, most sniper rifles are 5 round mags, its a simple thing but makes a big difference.
I find the maps to be too small for such a game, they are busy and thats good but i dont feel like can really enjoy the sniper aspect. i think making bigger maps with more locations would be great, this way also you could use different area focuses of the map and re use the map for different missions ( give clues as to the area you need to focus on and have land marks or little hints inside the map setting so the player can focus on an area instead of searching the whole map.).
this game has no sense of levelling, i think if you made a mercenary mode where you could get cash for completing mission ( killing bad guys, shooting rabid dogs chasing people, disabling a car or get away van by shooting out the tire etc. ) then of course you need something to spend the money on, say upgrade weapons ( increase zoom scopes, even just different models of weapons that people recognise in real world an may want to farm to get the one they like, silencers or something anyway some sort of upgrades etc)
Real gun shots from far away dont alert people right away until they see the downed body too, some of the levels like the two body guards at the night club you should get a pause before the other one notices his buddy has been hit, (right now they act like they are waiting to be shot ) of course adding recoil could add to making the second shot hard if you dont regain aim quickly, also would be nice to have the local area of by standards scramble when a body is noticed rather then freeze with mouth open for ever.
and i dont think the hold breath tactic is implemented well, i found just using the mouse carefully with out the space bar more effective as holding breath goes too far into how slow the reticle moves...
good luck with your game
Hi WeldingUnit! Thank you so much for playing our game!
Thanks for your ideas and suggestions will be very useful!
As far as possible with the early access version we have the opportunity to capture your feedback and implement improvements in the game!
We are a small indie studio and our intention in all our games is to seek the best possible experience for our players, for this reason feedbacks are very important!
And if you need help or support, don't hesitate to use the forums at the community center.
Thank you for contacting us!
I also would enjoy more missions using the environment as the method of death, i.e. falling objects, exploding items, crashing a vehicle by killing the driver ( probably a little too complex for this style )
Hi!
Thank you for playing our game!
We really enjoyed the review and suggestions!
Soon news and updates!