Geometric Sniper
 This topic has been pinned, so it's probably important
YAW Studios  [developer] Jul 25, 2020 @ 11:35am
Do you have any suggestions or ideas ??? Tell us!
Hi!

We thank the community for the suggestions and words of encouragement we received from all over the world! These expressions of affection strengthen us and encourage us to improve the game even more!

Our intention is to make Geometric Sniper funnier, that's why we put the game on Early Access, so you can participate in this process and help us achieve this goal! We look forward to hearing what you guys think!

We are a small indie studio in Brazil and our intention in all our games is to seek the best possible experience for our players, for this reason your feedbacks are very important!

For this we are creating this fixed topic where you can give your suggestions and talk about what you would like to see in the game, we will be listening to everyone and will implement new features within our capacities!

We thank you for your attention and collaboration !!!
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Showing 1-15 of 19 comments
Old Master Fudo Jul 27, 2020 @ 3:50am 
please add more human targets to kill. i really liked the defending mission. creative uses of sniper is fun but i mainly bought the game wanting to be a hitman.
YAW Studios  [developer] Jul 27, 2020 @ 5:19pm 
Originally posted by MrMinit:
please add more human targets to kill. i really liked the defending mission. creative uses of sniper is fun but i mainly bought the game wanting to be a hitman.

Thank you very much for the suggestion.:steamhappy:
Old Master Fudo Jul 27, 2020 @ 6:46pm 
Originally posted by YAW Studios:
Originally posted by MrMinit:
please add more human targets to kill. i really liked the defending mission. creative uses of sniper is fun but i mainly bought the game wanting to be a hitman.

Thank you very much for the suggestion.:steamhappy:
ahah i had forgot there not humans, the art style is really neet.
Kuba Aug 4, 2020 @ 1:30pm 
I have two suggestions. I play one hand, I am disabled. I wish could change buttons for easy play. Another thing is language, I could translated in polish, but I need somehow sentences. Greetings!
YAW Studios  [developer] Aug 5, 2020 @ 7:54pm 
Originally posted by Kuba:
I have two suggestions. I play one hand, I am disabled. I wish could change buttons for easy play. Another thing is language, I could translated in polish, but I need somehow sentences. Greetings!

Hi Kuba! Thank you so much for playing our game!

Great suggestions, we will study the best way to implement them and soon an update will be available.

Thank you for offering to do the Polish translation, could you express this desire in the topic of translations to organize the conversation and send us a friend request?

https://steamcommunity.com/app/1303660/discussions/0/3937786805181768690/

We hope you continue to enjoy the game.

Many new features are to come!

Thank you!
Nero479 Sep 17, 2020 @ 3:52pm 
The mission details often have words and grammar that do not seem to be translated into English very well at times. The mission with the scientist and the "formula" for an example, I wasn't really sure I was supposed to tag it when reading the briefing but managed to figure it out. It's a fun little game!
YAW Studios  [developer] Sep 17, 2020 @ 4:45pm 
Originally posted by Nero479:
The mission details often have words and grammar that do not seem to be translated into English very well at times. The mission with the scientist and the "formula" for an example, I wasn't really sure I was supposed to tag it when reading the briefing but managed to figure it out. It's a fun little game!

Hi Nero479 Thank you so much for playing our game!
We are very happy that you are having fun with our game!
We are a small studio for this reason the translation into English was done by ourselves. It can certainly be improved and we are already looking to solve it!
We hope you continue to enjoy the game.
Many new features are to come!
Thank you!
mocky Sep 26, 2020 @ 10:54am 
About ranking: Its too hard to find me in the table, i need to scroll and maybe i are or not in.
I think a good idea a label at top or bottom with "your score is (position)" or similar.
Maybe another good idea and option to see the rank of the steam friends.

Sorry for my englis
YAW Studios  [developer] Sep 27, 2020 @ 7:49pm 
Originally posted by mocky:
About ranking: Its too hard to find me in the table, i need to scroll and maybe i are or not in.
I think a good idea a label at top or bottom with "your score is (position)" or similar.
Maybe another good idea and option to see the rank of the steam friends.

Sorry for my englis

Hi mocky! Thank you so much for playing our game!

We are happy that you are enjoying the game.

Thanks for the suggestions!

Soon we will have news in the game.

If you can, feel free to leave a Review, it is very important for us.:steamhappy:

We hope you continue to enjoy the game.

Thank you!
4Horsemen Nov 10, 2020 @ 1:55pm 
Constructive Crits here we go
1st as mentioned the grammatical errors and spelling mistakes are plenty in such a short amount of script through out the adventure series
I have not finished the main game yet, got to level 9 i think, the main story is quite drab, its uninteresting and a little cliche. I guess i understand where your story is supposed to be but for me anyway i got tired of the story rather then interested in it and began skipping the short scripts.
On some of the maps at the top of the screen where you cannot scope into ( beyond the player range ) the people walking pop on top of the buildings where they should be walking behind.
I played without sound, but i noticed there is no recoil for the weapon or bullet drop, i think these things would really help out with the game mechanics and make it sniper game instead of just a shooter with a scope game. wind is an option but i think for a light game its not needed although it you could toggle it for difficulty settings might attract some people. Also on levels where lots of ammo is needed like the find levels, reloading should be a thing, most sniper rifles are 5 round mags, its a simple thing but makes a big difference.
I find the maps to be too small for such a game, they are busy and thats good but i dont feel like can really enjoy the sniper aspect. i think making bigger maps with more locations would be great, this way also you could use different area focuses of the map and re use the map for different missions ( give clues as to the area you need to focus on and have land marks or little hints inside the map setting so the player can focus on an area instead of searching the whole map.).
this game has no sense of levelling, i think if you made a mercenary mode where you could get cash for completing mission ( killing bad guys, shooting rabid dogs chasing people, disabling a car or get away van by shooting out the tire etc. ) then of course you need something to spend the money on, say upgrade weapons ( increase zoom scopes, even just different models of weapons that people recognise in real world an may want to farm to get the one they like, silencers or something anyway some sort of upgrades etc)
Real gun shots from far away dont alert people right away until they see the downed body too, some of the levels like the two body guards at the night club you should get a pause before the other one notices his buddy has been hit, (right now they act like they are waiting to be shot ) of course adding recoil could add to making the second shot hard if you dont regain aim quickly, also would be nice to have the local area of by standards scramble when a body is noticed rather then freeze with mouth open for ever.
and i dont think the hold breath tactic is implemented well, i found just using the mouse carefully with out the space bar more effective as holding breath goes too far into how slow the reticle moves...

good luck with your game
YAW Studios  [developer] Nov 10, 2020 @ 6:53pm 
Originally posted by WeldingUnit:
Constructive Crits here we go
1st as mentioned the grammatical errors and spelling mistakes are plenty in such a short amount of script through out the adventure series
I have not finished the main game yet, got to level 9 i think, the main story is quite drab, its uninteresting and a little cliche. I guess i understand where your story is supposed to be but for me anyway i got tired of the story rather then interested in it and began skipping the short scripts.
On some of the maps at the top of the screen where you cannot scope into ( beyond the player range ) the people walking pop on top of the buildings where they should be walking behind.
I played without sound, but i noticed there is no recoil for the weapon or bullet drop, i think these things would really help out with the game mechanics and make it sniper game instead of just a shooter with a scope game. wind is an option but i think for a light game its not needed although it you could toggle it for difficulty settings might attract some people. Also on levels where lots of ammo is needed like the find levels, reloading should be a thing, most sniper rifles are 5 round mags, its a simple thing but makes a big difference.
I find the maps to be too small for such a game, they are busy and thats good but i dont feel like can really enjoy the sniper aspect. i think making bigger maps with more locations would be great, this way also you could use different area focuses of the map and re use the map for different missions ( give clues as to the area you need to focus on and have land marks or little hints inside the map setting so the player can focus on an area instead of searching the whole map.).
this game has no sense of levelling, i think if you made a mercenary mode where you could get cash for completing mission ( killing bad guys, shooting rabid dogs chasing people, disabling a car or get away van by shooting out the tire etc. ) then of course you need something to spend the money on, say upgrade weapons ( increase zoom scopes, even just different models of weapons that people recognise in real world an may want to farm to get the one they like, silencers or something anyway some sort of upgrades etc)
Real gun shots from far away dont alert people right away until they see the downed body too, some of the levels like the two body guards at the night club you should get a pause before the other one notices his buddy has been hit, (right now they act like they are waiting to be shot ) of course adding recoil could add to making the second shot hard if you dont regain aim quickly, also would be nice to have the local area of by standards scramble when a body is noticed rather then freeze with mouth open for ever.
and i dont think the hold breath tactic is implemented well, i found just using the mouse carefully with out the space bar more effective as holding breath goes too far into how slow the reticle moves...

good luck with your game

Hi WeldingUnit! Thank you so much for playing our game!

Thanks for your ideas and suggestions will be very useful!

As far as possible with the early access version we have the opportunity to capture your feedback and implement improvements in the game!

We are a small indie studio and our intention in all our games is to seek the best possible experience for our players, for this reason feedbacks are very important!

And if you need help or support, don't hesitate to use the forums at the community center.

Thank you for contacting us!
4Horsemen Nov 12, 2020 @ 12:44pm 
maybe a level where you are being hunted by a sniper while you are hunting for a target??
2woozy Nov 30, 2020 @ 3:19pm 
can you put some of the targets ( people or objects in the find missions ) in the vehicles ?
I also would enjoy more missions using the environment as the method of death, i.e. falling objects, exploding items, crashing a vehicle by killing the driver ( probably a little too complex for this style )
YAW Studios  [developer] Nov 30, 2020 @ 6:59pm 
Originally posted by 2woozy:
can you put some of the targets ( people or objects in the find missions ) in the vehicles ?
I also would enjoy more missions using the environment as the method of death, i.e. falling objects, exploding items, crashing a vehicle by killing the driver ( probably a little too complex for this style )

Hi!
Thank you for playing our game!:steamhappy:
We really enjoyed the review and suggestions!
Soon news and updates!
TimTim3000 Apr 18, 2021 @ 11:16pm 
Suggestion for Find mode: After the timer runs out, show the ones that were missed (maybe highlight them in color or something). Often I'll miss only one or two and I'm dying to know where they were.
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