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There should be Xbox controller support. I'll have to take a look into that.
There's no support for flight sticks at the moment sorry.
The controller page should kinda work with the flight stick bindings, but still will need some coding to make it work properly.
Although at the moment if it doesn't work then I'll have to sort that out. When the next patch is released I'll start work on a beta branch for us to test new inputs if you would like.
I expect it to be around 1 month from now, for the beta branch to be ready. As my main focus right now is on finishing up the upcoming patch.
If you want, can join our discord so we can plan stuff out with abit more ease.
https://discord.gg/375gJsq
Although in saying that my brother just gave me a joystick for my birthday :D thank you to him and I'll start looking at adding it into Vincemus and is planned for Patch 1.1.
Which is after the Patch 1.03 and will symbolise the end of the Early Access title.
which allows for modular Input compatibility, So in theory if you swap Input modes, it'll swap the bindings to whatever Input mode being either Joystick, Mouse or Controller your using.
If its easy to implement to Vincemus I'll add it in, if not I'm planning to remap the way Unity does inputs so we can use whatever to rebind keybindings.
If you would like you can try to rebind the controller settings to the Joystick and use the align camera mode. Although I myself haven't tested yet. I'm not to sure how that well it will work and if the current input system can detect Joystick.