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A player hits a hundred, and has ten matches total. The other nine, he was out for 20 runs for each. This gives him total runs of 280/10 or an average of 28.
Decent enough.
But..90% of the time he gets his 20 runs. That dog won't hunt, as we say in Missouri.
I plan on determining a players average performance, then apply a standard deviation to the results. This way, I will know the average, and the average variance per match.
I would much rather have 11 bowlers that are consistent, then 11 bowlers that are wildly inconsistent. Consistency can be managed, and evaluated, and improved upon much more readily.
I will try to not be seduced by the occasional 100, or 50, if this also means disappointment and despair. Heh heh.
Fielders on the boundary is a good way of turning what would have been a 4 in to a 1 or a 2. This is a good strategy in 20 over, 100 and 50 overs. Boundary riders (as some call them) are good at stopping runs, but don't take as many wickets as fielders closer to the wicket, which is why generally they don't get used as much in 4 or 5 day matches.
Budget - You will get prize money for doing well in competitions, having a smaller squad with better players, is probably the better way to go, but can cause problems if you get lots of players away on 100 or International duty.
Speaking of international duty, sometimes this goes on for several weeks.
In terms of books, Wisden is an iconic brand that has been around for 150+ years. Their books are great.
There's a book called Cricket Explained by a guy called Rob Eastaway, might be a good look.
In terms of rating players, batting/bowling average is good at determining their overall ability.
A batsman's Strike-Rate (SR%) tells you how often they score runs per 100 balls, the higher the better for short formats of the game.
A bowlers SR tells you how many balls it takes them to get a wicket, the lower the better.
Economy tells you how many runs they concede per over, the lower the better.
Very Defensive isn't that useful for 20 overs and 100 ball matches, but don't write off defensive players totally. A really good batsman who is Defensive can still be very effective.
On Team Details if you click on the filter where it says First Class you can pick the different match types, the 2nd XI match types are good to determine how good a player is that doesn't have a look of data for real matches.
Keeper in cricket is short for wicket keeper. It's the person who stands behind the stumps (the three stumps collectively are known as the wicket), attempting to stop the ball when it goes past the batsman.
Love reading your posts, by the way!
My partner and I are big American football fans. Usually go to the US in September to watch the home opener and a road game. The last two years, we also took in our first baseball games
Thank you for the nice comments.
What have I learned today? Economy is a pretty good statistic.
Putting in young bowlers with a marginal data set can get your ass kicked in.
Two draws isn't a bad result for the first two county matches.
Clouds and rain on day four is a good time to bat first.
Clouds and rain on day four is a good time to bat last, against an excellent team.
When you need a batsman to have a good day..and I mean NEED them to have a good day, is when they get l.b.w. after ten runs. Bastards.
Lol - Which I remember discussing with Sureshot about 15 years ago on the official forums. There is logic to both
Descriptor / Qualifier
or
Qualifier / Descriptor
At least CC is consistent with itself. It's been this way for 22 years and I'm completely used to it now. The rest of the world has FM faster then MF (Descriptor / Qualifier).
Interestingly (or not) M and FM share the same field set. MF and F share the same field set.
It is more likely that slower seamers will swing the ball.
Ie. you can see swing - and they will be more productive on cloudy days.
However in my experience the very best time for swing bowlers is the "hazy" graphic. Dull or humid I suppose - rather than complete cloudy.
Might just be my bowlers.
Last tip - if a wicket falls int he last 2 overs of a T20 game and you want to go full aggression first ball..make sure the batsman you send in is at LEAST average aggression. Preferably higher.
IT seems for the last 2 or 3 iterations of the game not only do high aggression batters score quicker, they also respond to instructions to score quicker without getting out.
A defensive player asked to score quickly from ball one is a lot more likely to get out than an aggressive player asked to score quickly.
That can be both logical and illogical depending on how you look at it.
You might think that...
"The defensive player won't score as quickly as the aggressive player when on max aggression settings - but at least he's less likely to get out because he has a decent defensive technique"
In practice I'm, sure this isn't how the game handles it. If put on max aggression very quickly - a defensive player will not only score fewer runs - but is also more likely to get out.
If you want to score heavily in the last 2 few overs of a game to set or achieve a score -
Better to put your number 10 in with an average of 12.5 but a a high aggression than your number 7 who averages 20 with a lower aggression.
Nothing works every time - but after literally thousands of hours playing every iteration of this game on PC and Ipad since it came out. I am pretty sure that is how it works in practice.
I lied - another last tip
ALWAYS HAVE ONE SLIP.
Even if you are defending a very lo score. Put in a wide slip. Maybe between where 2nd and 2nd would normally go.
They will save as many runs as any fielder you have AND take those catches that could be the difference between winning and losing. Watching chances fly by and dabs to third man get runs is a PITA. Seeing that dab snaffled by a wide slip feels like a real win. Feel those endorphins.
Ok another? Have 2 good spinners. More valuable than a great allrounder. All bowlers tire incredibly quickly in this game - always have.
A 6 over spell will have seamers completely knackered and 8 is likely to give them an injury.
Spinners get 10 overs if they are reasonably fit 12 if you give them a decent rest. Often bowling 12-14 overs because a lunch or tea break will boost them.
They will win you games in the 3rd and 4 innings time and time again. Games you conceded a 100 run first innings deficit. They will win a lot of them for you.
They also have longer careers and seem to be able to bat a little better than seamers.
More?
Start bowling to opposite of a batters strength BUT if they get off to a flyer, bowl to their strengths and set an "in out" field.
Watch as that brilliant offside player is fed his favourite shot but fails to score with your 7-2 field - then rejoice as he drives uppishly and is caught by one of your two men in the covers.
Physio training has a hidden metric. It's not just about the physio points you allocate. If you spend less on physio and have a large squad - you will get more injuries. If you spend the max 50K you will get less. Yes you can mitigate a few with specific physio time - but when you have 24 in your squad 5/6ths of them will not have that physio benefit at any one point in time. And those 20 will suffer more injuries if your overall physio budget is lower.
Look at very young overseas players 2nd XI stats. The players that are under 23 and cost a MAXIMUM of 30K. You'll see some raw talent. People with 2nd XI batting averages in the 60's sometimes even the 70's over a 20 or 30 match stretch. Or bowlers who take wickets at under 18 (sometimes under 16). Getting 2 of these will be money well spent.
Though the downside is - they score 600 runs of take 35 wickets in the first half season for you, then get picked by their National team for the first time ever. So get two of them. Make sure they are 100% (or at least 85%) available. Remember - you only pay for one - so get two.
Bored now.
See you later.