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Much appreciated!
I don't think that's as simple as you write it out to be...
Yep, it would require a pretty big rework of the project to set up workshop support. We did mention that if we ever did a sequel, we'd build it from the beginning with workshop support in mind, it's just that Labyrinthine is too far in for that to be added without taking resources better spent on other content like our next game, CRYO, or future Labyrinthine maze types.
CRYO is a totally new project, no relation to Labyrinthine :) We've written about it in a few dev blogs so far if you'd like to take a look!
December 2023 announcement blog: https://www.valkogames.com/december-2023-developer-update/
April 2024 update blog: https://www.valkogames.com/april-2024-developer-update/
July 2024 update blog: https://www.valkogames.com/july-2024-developer-update/
As far as getting killed a lot, that's pretty normal for people starting out or returning after a break! Just remember that each monster has a mechanic that you can use to either counter it, or prevent it from aggro'ing in the first place. If you're doing story mode, monsters in the first few chapters will have either a note or tape recording that hints at what their mechanic is, after that most monsters will be trial and error in figuring out what works against them.
If you're still stuck after thinking about it for a bit, feel free to ask about a monster you're struggling with here on the Discussions board or in our Discord, someone can give you some tips or the answer depending on what you want. :)