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I am definitely want to make a sequel and it would be cool if room 1 and 2 are connected by some story. But I don't know when it will be finished because first I like to do a multiplayer mode but I think later this year could be realistic :)
Hi!
I think you are all Germans, and I am then a countryman of you. So I would love to ask a few questions, if you don't mind. There seems to be no NDA or something, as otherwise the game wouldn't have been possible, so I will feel free to ask. Maybe you even want to make an entire thread - or blog post somewhere - to tell about your experience?
Note that those questions are about the real experience, not about the game, unless noted otherwise.
1. There is a clock in the room that shows you how much time has passed. Obviously it is not relevant for the game, other than plotwise (unless something happens at 16:30, but I doubt someone will wait for over three hours to see if). How much time did you have for the real escape room?
2. Escape rooms are an interesting experience that can be taken only once, unless one uses other methods to forget the solutions (supposedly self-hypnosis can do that). How expensive was your experience?
3. The ideas could or could not be protected by UrhG (German copyright law), but the arrangement as a whole could count as protected art. Did you ask the real escape room owner for permission about this game? If not, did you ask a lawyer etc. if it is allowed to re-create the real escape room?
4. You made a game that is not big level-wise, and you publish it for free, but it has still a bit of content. So I want to thank you for that, and while I didn't play through the entire game yet (I need to get that color puzzle next - I read the hints already so I know why I want to solve it, but not what I ultimately receive, I don't want to spoil my experience more than necessary). Now obviously the puzzles so far are nothing out of the ordinary, but they had to be assembled first. So my question is how much personnel is necessary to create an escape room?
5. The costs obviously must come back in, and that is why escape rooms are a bit expensive but worth it for the people who enjoy them. How much was the price (ca.) for that specific escape room? Without a group discount, I'd imagine it to be around 500 Euro for your group of six? Was there a group discount?
6. For me it is a great experience as I am unable to attend one in real life. I have a minor case of claustrophobia, and other issues that would make it difficult. But from what I know there is an emergency tool to abort at any time if something happens. What exactly would that be? Is it a mobile phone to reach the owner?
7. Relatedly, I don't see holes in the wall or such. But are there cameras through which the owner can see you solving the puzzles and making sure nothing goes wrong (see question 6)?
8. An escape room seems like a good opportunity to meet strangers who share a common interest. On the other hand, if one is too clever, it might spoil the fun. So is an escape room limited to groups as such, or is it possible that several people are assembled together who didn't meet each other beforehand, if one is solo but wants to attend?
9. The flashlight, independent of its value for the puzzles, seems like a great idea in most cases. Is there a flashlight in every escape room, or do they usually have windows through which light comes in? In case of an electric issue, it seems important to still be able to see.
10. How did you get the idea to make a game that re-creates a real escape room? Are you great fans and wanted to share that hobby in a realistic way, whereas most escape room video games use puzzles that would be unsuitable for a real escape room?
11. You created an interesting experience, as I said. Will further video games like this follow? Do you create games as a hobby or do you want to start a career there?
12. Many thanks for answering the questions!
1. Yes, what happens at 16:30 is outside of the room and you will get a different message at the end. So basically 3:30h is the goal to escape AND prevent another crime. In the real room we only had one hour which is a bit on the harder side if you are playing alone
2. I think we paid 20 Euro per person and you are right, replayability is limited in comparison to a movie or going bowling
3. No I did not ask because initially it was meant as a game development exercise and also like a memory device for our experience we could revisit a few years later digitally. When bringing it to Steam I did not consider it either because I could not imagine it to be protected but you may be right. But I think in this case neither have I gained anything from it nor has the owner lost anything because it is highly unlikely that anyone of the few people around the world who have played the game will visit the real room one day.
4. Since I am only one developer I can safely claim that only one person is needed to create such a room as a game. In real life you can also do it by yourself of course. Naturally it takes a bit longer if you have to do the programming and the 3D modelling instead of splitting the work.
5. We had no group discount and paid 20 Euro each. It seems a bit expensive compared to cinema but like you said, the owner of the room will only have you as a one-time customer.
6. In our room was no big red panic button and we had to leave our phones for not being able to Google for help and not making photos to spoil the fun for later visitors. But I think if you insist bringing your phone because of medical reasons that will be no problem. Also the room was under video and audio surveillance so if you get stuck you will get hints on a console and if you wanted to get out there was always someone who could open the door.
7. Yes, exactly.
8. I believe we had to make an appointment as a group but what you propose sounds like a nice idea that could be an even more intereting experience and also provides you with the means of playing in a group if you are new in town etc. Of course you can find "strangers" to play with you by other means like local groups of Facebook etc. but in our case there was no special meetup provided by the owner.
9. Since it was my first and only escape room by now I can't tell if there is a flashlight in every room but I guess if there was a technical failure the owner would let you out of the room soon. Of ourse you could bring your own light or use your phone if you insist on bringing it in.
10. Like I mentioned in 3 when I left the room I thought it would be "easy" to make a game out of this idea and for not making it too complicated I just took the room as a blueprint. But as you said, the puzzles in real rooms and digital rooms may vary greatly in terme of usability. For example big moving objects with light effects that get triggered by beams of plasmaguns...:D those are digital. And for example small things where you have to use dexterity are not suited very well in a digital room because you can't use all you senses. There is a vase with a key in the room you have to get out using a small string with a magnet, that is very simplified in the game.
11. I am planning do finish that game by adding multiplayer and a bit later I will add another room of my own design for sure. I also have a football manager game that needs to be continued but I don't know when this will happen. Right now it is just a hobby and of course it would be nice to make a career out of it but there are several things that come as a disadvantage as well (there is almost no money to earn, the pressure is much higher etc.)
12. You are welcome :)
sorry for that, it has never happened before. Can you check the sensitivity in the options menu? There is also a checkbox for inverted mouse axis.
Does the spinning start if you do something specific or right from the start? And does it stop if you don't move the mouse? Do you have a video of that by any chance?
I really would like to fix this issue for you but right now I don't have a clue why this is happening. :-(