Knockout City™

Knockout City™

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GrocKing May 25, 2021 @ 2:44pm
Throwing needs some work
It's just so easy to catch the ball when you get the hang of it . 1v1's turn in to catch game until someone third parties . Just add some sort of variation where we can throw off the catchers other than fakes and trick shots which won't work on good people
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Showing 1-15 of 34 comments
Eric Clapped 'Em May 25, 2021 @ 3:31pm 
Eh, not much you can do other than don't be predictable. If you are close, you throw hard and its harder to catch. If you are further away, don't try to throw all the time as its easier to read and react. Mixing up speeds will help you too as sometimes people get hit with the slowest balls. Make sure you dodge and hit them to throw them off so they can't catch it.

In other modes, passing is your best bet because people will react to a ball being thrown and good passing positioning makes for easy back shots. 1v1 in almost any game that is a duel is about reaction times and such. Even in like Chivalry or Mordhau you have to feint and such to land good hits. Just like in those games, you have to use your tools to your advantage.
GrocKing May 25, 2021 @ 4:16pm 
Originally posted by Zurick Doesn't Save:
Eh, not much you can do other than don't be predictable.

That's .. Kinda my point . Most of the time i or enemy catches the balls really easy . As for close range you can't quite throw fast at least against me i'll just bash you and pick the ball up . But the fact that you know there isn't some skill put into the throws so you can outplay the enemy is pretty sad . F-aking and spinning (idk why steam censors the f-aking but yeah) , trickshotting will go until certain point until you get third partied . Best way to knock someone atm is to either gang up on them so they can't catch every ball or just throw behind them since they have to look at the ball to catch it which to be fair both of these would fail against a skilled player . I remember getting triple KO's just by myself when there wasn't any teammates around . It's just boring to play catch and there is nothing really big to do about it . It'd be great to have a hard to catch but hard to shoot at the same time type of move to outskill your enemy .
Last edited by GrocKing; May 25, 2021 @ 4:21pm
Xcogumelo May 25, 2021 @ 4:44pm 
Originally posted by GrocKing:
Originally posted by Zurick Doesn't Save:
Eh, not much you can do other than don't be predictable.

That's .. Kinda my point . Most of the time i or enemy catches the balls really easy . As for close range you can't quite throw fast at least against me i'll just bash you and pick the ball up . But the fact that you know there isn't some skill put into the throws so you can outplay the enemy is pretty sad . F-aking and spinning (idk why steam censors the f-aking but yeah) , trickshotting will go until certain point until you get third partied . Best way to knock someone atm is to either gang up on them so they can't catch every ball or just throw behind them since they have to look at the ball to catch it which to be fair both of these would fail against a skilled player . I remember getting triple KO's just by myself when there wasn't any teammates around . It's just boring to play catch and there is nothing really big to do about it . It'd be great to have a hard to catch but hard to shoot at the same time type of move to outskill your enemy .
I mean, thats the point of playing against humans, if you wanna beat humans you can't be predictable becuase we aren't and we expect things to happen twice. Its like playing a fighting game and saying blocking is too strong because whenever you block you defend an attack unless your opponent mix you up
Ziack May 25, 2021 @ 4:48pm 
It's actually much more interesting in 1v1 imo without the warnings. Makes it so you really have to concentrate. I enjoyed it a lot.
Doomteam May 25, 2021 @ 4:50pm 
Close range ball spam is what makes this game not fun.

Everything else pretty much works
Last edited by Doomteam; May 25, 2021 @ 4:51pm
Ziack May 25, 2021 @ 4:53pm 
Originally posted by Doomteam:
Close range ball spam is what makes this game not fun.

Everything else pretty much works
Tackle them if they are THAT close. Anything outside that range should be reactable.
Doomteam May 25, 2021 @ 5:00pm 
Originally posted by Ziack:
Originally posted by Doomteam:
Close range ball spam is what makes this game not fun.

Everything else pretty much works
Tackle them if they are THAT close. Anything outside that range should be reactable.

Good advice and that's what I try to do but most games I play there is atleast 2 guys ganging on 2v1
TheNasky May 25, 2021 @ 5:26pm 
i agree. high elo gameplay is 100% mindgame which makes it kinda boring at times. this is because it's easy to catch tier 3 balls from mid range and feints are completely useless.

also dodge is really really weak unless you spam it to run away or you go for a close range tackle.

imo they need to buff feints and make dodge a lot better. a stronger dodge with a charge base system would be far better (2 charges max, get a charge every 5 secs) but make it a lot faster.

all in all, game is really fun, but it needs more mechanics and some fun-focused balance changes when it comes to 1v1s.

in case anyone's wondering why i say dodge is weak. the reason is that it takes too long for it to work and it leaves you open afterwards. i think leaving you open afterwards is okey as it provides clear counterplay, but making you vulnerable while it charges makes it useless at mid-short range. it's only useful to defend against long range throws and against those catching is way better while still being really easy.
Last edited by TheNasky; May 25, 2021 @ 6:19pm
RileyX May 25, 2021 @ 7:01pm 
u guys know that u can fake throw and use skillshots like Q and E ? . its not very simple , u can outplay other players very easily cause everyone just jumps into the game and uses the basic throw ^^
TheNasky May 25, 2021 @ 7:16pm 
Originally posted by RileyX:
u guys know that u can fake throw and use skillshots like Q and E ? . its not very simple , u can outplay other players very easily cause everyone just jumps into the game and uses the basic throw ^^

oh yes! great advice! for braindead people... feints are completely useless against good players. i'm currently diamond and i barely see anyone feint or dodge anymore. it's all about catches and running into super close range
Last edited by TheNasky; May 25, 2021 @ 7:16pm
Ziack May 25, 2021 @ 7:20pm 
Originally posted by TheNasky:
i agree. high elo gameplay is 100% mindgame which makes it kinda boring at times. this is because it's easy to catch tier 3 balls from mid range and feints are completely useless.

also dodge is really really weak unless you spam it to run away or you go for a close range tackle.

imo they need to buff feints and make dodge a lot better. a stronger dodge with a charge base system would be far better (2 charges max, get a charge every 5 secs) but make it a lot faster.

all in all, game is really fun, but it needs more mechanics and some fun-focused balance changes when it comes to 1v1s.

in case anyone's wondering why i say dodge is weak. the reason is that it takes too long for it to work and it leaves you open afterwards. i think leaving you open afterwards is okey as it provides clear counterplay, but making you vulnerable while it charges makes it useless at mid-short range. it's only useful to defend against long range throws and against those catching is way better while still being really easy.
I have to disagree with that one, I think Dodge is really strong. It is almost risk free in a lot of situations. The ball automatically loses track of you which is really really strong in 3v3 and 1v1, especially if someone throws from behind, or in 1v1 if you hear the ball whizzing at you, just dodge and it can't hit you. Trying to catch and failing results in life loss, dodging only results in not having a ball immediately.
We all have our own play styles though, these are just my opinions... but that probably attributes to why I have the unstoppable achievement and you're yet to pick that one up :P I play a lot more defensively.
Last edited by Ziack; May 25, 2021 @ 7:24pm
TheNasky May 25, 2021 @ 7:50pm 
Originally posted by Ziack:
Originally posted by TheNasky:
i agree. high elo gameplay is 100% mindgame which makes it kinda boring at times. this is because it's easy to catch tier 3 balls from mid range and feints are completely useless.

also dodge is really really weak unless you spam it to run away or you go for a close range tackle.

imo they need to buff feints and make dodge a lot better. a stronger dodge with a charge base system would be far better (2 charges max, get a charge every 5 secs) but make it a lot faster.

all in all, game is really fun, but it needs more mechanics and some fun-focused balance changes when it comes to 1v1s.

in case anyone's wondering why i say dodge is weak. the reason is that it takes too long for it to work and it leaves you open afterwards. i think leaving you open afterwards is okey as it provides clear counterplay, but making you vulnerable while it charges makes it useless at mid-short range. it's only useful to defend against long range throws and against those catching is way better while still being really easy.
I have to disagree with that one, I think Dodge is really strong. It is almost risk free in a lot of situations. The ball automatically loses track of you which is really really strong in 3v3 and 1v1, especially if someone throws from behind, or in 1v1 if you hear the ball whizzing at you, just dodge and it can't hit you. Trying to catch and failing results in life loss, dodging only results in not having a ball immediately.
We all have our own playstyles though, these are just my opinions.

i just don't see its use when you can just catch. and the biggest issue with dodge is that tackle is too weak higher up.

idk if you noticed but high elo gameplay is all about running into super close range and throwing charged balls after spamming feints. avoiding tackles is too easy because they're too short range and they make you vulnerable after you do them.

i've had like 4 matches on a row of this bs. all they do is hold W spam F and let go of left click once they are close enough. it's stupid, it's boring, and it kinda works to an extent because tackle is useless. it's so weak you can even get hit midcharge ffs. using dodge is like 0.5 seconds of invulnerability for like 2 seconds worth of free hits.

it makes 1v1 matches take forever because some ♥♥♥♥♥♥ doesn't want to let go of the ball. and that's not fun for anyone.

long range throws are completely troll and mid range is not good unless you have t3-t4 balls which is fine imo.

there needs to be something preventing people from holding the ball for more than 15 seconds because it's to easy to just hold it forever while you make time until the zone closes so you can get a free close range shot.

the game also needs some sort of mechanic to make long range shots worth it because right now they're 100% useless unless you just want to charge the ball for free.
HOAI May 25, 2021 @ 8:03pm 
I've found moderate success in close range by charging up a throw only to very quickly press Sprint and then immediately throw an uncharged ball. This results in the appearance that you are throwing a fast ball once it's charged but it comes out very slowly instead. Keep in mind this is strictly in close-quarters, and doesn't work anywhere else.

The opponent expects a fast throw and ends up trying to catch early. There's pretty much no tell for a slow ball whatsoever doing it that way and it is theoretically unreactable unless there's something I'm missing, as you have to catch right away at a close range for charged shots.

Beyond that, there isn't much when it comes to 1-on-1 engagements without overcharge. Long distance throws are definitely lacking and could maybe benefit from a hidden warning indicator until a certain range.
Last edited by HOAI; May 25, 2021 @ 8:07pm
TheNasky May 25, 2021 @ 8:05pm 
another big issue with balance is that balls don't respawn. in the current system balls don't respawn unless they're thrown off the map or they dissapear to the purple zone.

it makes it so whoever get's a ball as the zone gets close lands a free hit because you won't get any new balls while he holds mouse1 until you're melee. and since tackle is useless there's nothing you can do about it besides land a miracle lucky catch at melee range.

there's also no way to animation cancel a tackle into a catch which makes it even weaker. i know the ability to do this might make it too strong, but that's why i propose a charge based system to keep it in check.

as it currently stands the game is only fun casually because the ranked "meta" is boring as hell. for both players.
TheNasky May 25, 2021 @ 8:07pm 
Originally posted by HOAI:
I've found moderate success in close range by charging up a throw only to very quickly press Sprint and then throw an uncharged ball. This results in the appearance that you are throwing a fast ball once it's charged but it comes out very slowly instead.

The opponent expects a fast throw and ends up trying to catch early. There's pretty much no tell for a slow ball whatsoever doing it that way and it is theoretically unreactable unless there's something I'm missing, as you have to catch right away at a close range.

Beyond that, there isn't much when it comes to 1-on-1 engagements. Long distance throws are definitely lacking and could maybe benefit from a hidden warning indicator until a certain range.

yeah, i used to do that too. it's really fun to do and it feels rewarding, but it stops working at like silver.
once you get to gold/plat people will just catch that slow ball and hold you prisioner for 3 minutes.
the fact you can double or even triple catch makes it even worse. imo the recovery period for catch should be a lot longer unless you catch something. otherwise long/mid range balls are useless.
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Date Posted: May 25, 2021 @ 2:44pm
Posts: 34