Fabled Lands

Fabled Lands

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Mar 13, 2021 @ 7:00am
Mini-devlog Update #11
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Showing 1-12 of 12 comments
cymrpg999 Mar 13, 2021 @ 2:52pm 
How would you define the expanding content you put effort into, apart from creators Dave Morris and Jamie Thomson did?
Victor  [developer] Mar 14, 2021 @ 8:45am 
Originally posted by cymrpg999:
How would you define the expanding content you put effort into, apart from creators Dave Morris and Jamie Thomson did?

What I meant is literally expanding the content from the alpha by adding more locations from the books.
cymrpg999 Mar 14, 2021 @ 8:31pm 
Do those locations have certain level of impact on certain story plot, or just simply *side* locations? Example like encountering a faction as friend if going specific location first, but will became hostile if anything else?
Victor  [developer] Mar 15, 2021 @ 2:25am 
Oh, yes, of course! You impact the location with your actions, altering it. It may also change the course of a major quest too or even alter the hero for good or for bad! It depends, of course. There are also cases where you modify the whole landscape which alters the local politics.
cymrpg999 Mar 15, 2021 @ 5:09am 
Sounds great!
Ah and one more question out of my head: does this game includes maps (and all relevant elements) that was supposed to be introduced in the book version volume 7 to 12?
Victor  [developer] Mar 15, 2021 @ 5:36am 
This game will focus on three books with its initial relase with the rest being added over time with additional game mechanics introduced. Volume 7 btw is published if you are not aware and its big!
cymrpg999 Mar 15, 2021 @ 5:45am 
Right, right, my bad. I think I saw that KS sometime ago. Really forgot that~
Ok, so I guess this game will always follow the pace of the book version, right?
Victor  [developer] Mar 15, 2021 @ 7:53am 
Yes, it tries to be very true to the books (where it should) but with added gameplay enhancements, i.e. combat is reworked entirely with professions having spells on a tactical grid. Hence balance is quite different with lots of death choices (and exploits) being reworked now with the feedback of players that have accumulated over the years. Also, lots of small quality of life improvements like a Quest Log that keeps track of things and quest markers on the map, city and town specific UIs, etc. You can see gameplay videos from the alpha in the Discussions section which covered all of book 1.
cymrpg999 Mar 15, 2021 @ 8:14am 
Again thanks for all the info shared. Really looking forward to this game~
AKortik Apr 10, 2021 @ 4:06pm 
Я было подумал, что разработчик русскоязычный, но пригляделся, оказывается из Болгарии. Я беспокоюсь, будет ли в игре русский язык?
Victor  [developer] Apr 11, 2021 @ 1:32am 
Originally posted by AKortik:
Я было подумал, что разработчик русскоязычный, но пригляделся, оказывается из Болгарии. Я беспокоюсь, будет ли в игре русский язык?

Hi and welcome! The game will eventually be translated to other languages, including Russian. The translator Kadena from the Russian gamebook community who did my other game in Russian, Trap for Winners, will be up for the challenge but it will take some time and it will be later on.
AKortik Apr 11, 2021 @ 6:04am 
Originally posted by Viktor Dimitrov Atanasov:
Большое спасибо!
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