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I've reached rank 10 here with 4 different professions (all except mage and rogue), and it all starts feeling the same after the first couple of hours.
I'd love the game the make even the 6 existing professions play differently, but that would require redesigning pretty much every quest – and then rebalancing progression to prevent players from becoming jacks-of-all-trades. In that case, "dual-classing" as you suggest could become an interesting option.
At least combat feels different now depending on your profession, with the various combat skills.
I'd love to see subtle perks granted to each class in common situations to create a little more flavor. Something small and simple to add some fun and help your choice of class feel a little more special, without throwing off complicated dynamics:
As a Troubadour player I became swiftly offended by having to PAY for tavern info when I could PLAY for it and even EARN a few shards by providing entertainment.
When in town Rogues could have an option whilst exploring to Stalk someone with a chance to pickpocket a few shards.
Priests should have some sort of advantage acquiring blessings.
Warriors could have the ability to Intimidate in certain encounters, making assailants weaker or less likely to attack.
Wayfarers could have a diceroll advantage whilst traveling, particularly at sea.
Mages start with the fewest ability points in the books (does the game correct for this?) so they might get the strongest class perk, such as the ability to make their own potions from Alchemy items.
These are just a few suggestions off the top of my head for added spice that could make classes more fun. I'm sure better ones are waiting to be thought up! These little adjustments would push the game further from being 'True To The Books' but maybe a little 'pushing' would do some good.
Speaking of, any chance of the Full Release this year, or are we still looking at 2022?