Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When you describe it being faulty, do you mean that it doesn't stop the fall fast enough, or that you can't glide far enough? An example on the whole sitting duck thing would also be appreciated.
There is a startup time to the mechanic you need to take into account, especially when falling at terminal velocity. Hover's designed for gentle descents, not to instantly stop hard falls. For the latter scenario, forming lanterns is still the optimal strategy.
Hope that helps
As for lightstream, I suspect you're too far away when trying to establish a connection, both when starting the mechanic and when trying to jump between surfaces.