Somber Echoes

Somber Echoes

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did you test this game or rely on testers for feedback
im pretty sure that this was not tested correctly your mechanics in this game do not work, which is why im asking this question, the hover is terrible its faulty as alot of time your just a sitting duck midair only to fall into some hazard while simultaneously getting hit by an enemy or multiple for that matter. im sure im missing some items to boot, the other thing that ties into the lantern tech that allows you to connect to the firey spots on walls and ceilings needs to be adjusted as well, extremely frustrating as it sometimes works and sometimes does not. hopefully these can be adjusted in amuch needed patch.
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Showing 1-4 of 4 comments
tinimations  [developer] Jan 30 @ 11:08pm 
Hi, may I ask how you're using the hover? We have already ironed out some quirks based on previous feedback.

When you describe it being faulty, do you mean that it doesn't stop the fall fast enough, or that you can't glide far enough? An example on the whole sitting duck thing would also be appreciated.

There is a startup time to the mechanic you need to take into account, especially when falling at terminal velocity. Hover's designed for gentle descents, not to instantly stop hard falls. For the latter scenario, forming lanterns is still the optimal strategy.

Hope that helps
tinimations  [developer] Jan 31 @ 2:05am 
Also if you're struggling with the lightstream mechanic, here's a tip. While in lantern form you may notice you have an arrow aim cursor? This aim cursor will extend if you confirm a connection to a radiant surface. Keeping an eye out for this will hopefully make this mechanic work a lot more consistent for you.
Yes it’s that you can’t glide far enough, I the distance is extremely short before you fall or have to fall because you can’t go anywhere, or get hit and fall and it’s like being a multiple target, which at some points was humorous but after a while is incredibly frustrating. Also the light stream mechanic is it Normal that it’s not catching? if there is a bit of space between the next one? Because I have had several instances I thought it would catch and it definitely would not happen. It seemed like it was supposed to catch to the next spot, but didn’t, which led me to believe something is wrong. I believe I have videos of my issues of the game as well, but I don’t know how to send them as I’m fairly new to the steam deck.
Last edited by bsylvester78; Feb 1 @ 1:02am
tinimations  [developer] Feb 1 @ 1:29am 
On the subject of the hover, the first hover you get is designed for descending. There is an upgrade later in the game that enhances its traversal capabilities to allow for more advanced maneuvering and in-air melee combat.

As for lightstream, I suspect you're too far away when trying to establish a connection, both when starting the mechanic and when trying to jump between surfaces.
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Showing 1-4 of 4 comments
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