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I do like the idea of making the toy games weekly (maybe with a "rent" a toy option from some character or store).
Overall, I like the direction of this game.
bomb blob can harvest (and blow up rocks, trees, gatherables)
turtle blob can water
i don't think there's a blob for seeds. maybe it would be best to allow the key to be held down so the player can throw seeds around instead of 1 by 1 or using a blob.
other interesting blobs are like that one tree blob that can advance fruit tree growth by 1 stage per day. I didn't play too much after my initial ~60hrs because I'm waiting for changes to combat and leveling. It's very tedious and action economy makes it difficult to level blobs when maybe not every blob gets a turn in a fight.
i also suggested auto-petters and toys for the barns because it was cute the first few times but tedious beyond that.
I also do not like friendships locking tournaments. Some people are a pain to befriend because you can only interact with them once a week (the general store guy for instance). Even Saphir is stuck in the restaurant almost all week. They won't battle you on their working days which is a huge loss in friendship gains.
I'm only a few days into the game, just got my blob barn, and all of my blobs are miserable. They all want to play with a different toy, they all want to eat something I've either never heard of, can't identify by the image, or which is prohibitively expensive to acquire/takes too long to grow.
These early blobs ought to be fairly easy to care for; normal temperatures should be fine for them, and they should have really basic food/play requests -- raspberries, apples, oysters, etc., things the player can pick up by running around a bit. The more difficult requests and more expensive toys should be something the player strives for in order to satisfy higher level, later-game blobs.
As it is now, I started up the game to play for a few minutes, went in the barn, saw how miserable everyone is, saw that I can't satisfy a single one of their food requests nor their game/play requests, and I threw my hands up in the air and quit.
They're all also upset about whatever the little flower symbol is meant to represent -- am I supposed to decorate the barn or something? Good grief -- are they blobs or teenagers?
Many things the OP is suggesting are already in the game but he just didn't get there yet (like blobs that act as sprinklers).
As far as the happiness of blobs, it's really only important in breeding, so you can safely ignore their needs in barns unless you're actively trying to breed them. The flower symbol is indeed decoration rating. There is an in-depth guide on breeding by PinkGeeRough in the guides sections that explains that very clearly.
I also wrote a guide for beginners that might help you:
https://steamcommunity.com/sharedfiles/filedetails/?id=3302478573
next is the blobs. It actually my only gripe with this game. it a game focus's on blob raising and farming, and yet the leveling system feels like the biggest grind. It nice they doubled the exp but I agree that hp and energy level is a bit of a hassle.
I do wish sometimes there is a are you sure you wanna defend or are you sure you wanna try and run prompt. I to have accidentally defended or tried to run away when wanted to press skill then either right or down arrow after. The skill thing I do believe we gonna get more skills or even breed for better skills later but don't quote me on it. Many people have mentioned to you already about the turtle blob but I hope there a way for us to get all the starter blobs. I think I saw in another post that if your blob craves the same item for 3 days in a row it a bug and to report it.
I do believe one of the NPCs mentions how to breed blobs but not the exact working of it. I know you are not the only one for more control of what offspring gets but I actually think that part of the charm of this game. the randomness in the breeding and trying to get cool or cute or strong blobs. Blobs do get a portion of gained power, hp, and energy of parent blobs but it also depends of happiness of parent blobs. I do agree with feeding 4 blobs and having first 2 then next 2 blobs breed but I figure that's why I have multiple breeding barns.
I do think magma starter is best starter if you wanna clear blob world and tournament but I mean if you look at pokemon red and blue having bulbasaur let's you beat brock and misty easily or even squirtle to have that water move vs brock is nice but there aren't that many fire types till end game and this game is not full release so maybe there's gonna be a bunch of fire types later.
While I do agree with you that I really don't want to be friend all romanceables I also don't think it's hard to be friends with them because there is no decay system and just talking to them increases friendship
Anyways, I just wanted to pop in and add this info so you don't accidentally blow up your crops by following my earlier comment about bomb blobs.
I'm hopeful that the game will be more fun over time with the streamlining of some aspects regarding blob care, skill usage, and leveling. As it stands now I am overwhelmed by the lack of storage for the ones I want to keep but not actively neglect and the necessary hoops I have to navigate in order to get 100% happiness, usage of their skills being a swap-in swap-out system daily, & somehow feeding them all without slowing my progression to a crawl.
WIth cross breeding, you can give your main team 3 of the abilities for farming ... I have a stomp and 2 sprinklers as my main team now. So if I wanted to get to the ruins early, for example, I can just use them and move on (perhaps catching a meal along the way.
The Scary moon festival event boss isnt meant to be beaten on your first year. You can still collect candies even if you dont beat it. Fight the normal-sized bats and pumpkins and use your axe to cut down those pumpkins that floats with the help of the balloons. Do that and you should be able to get a good amount of candies, even if you dont beat the boss. If you absolutely want to beat the huge pumpkin, level up your blobs for a few years and try again. Even if you fail, you wont faint. The boss will simply run away and the day will continue.
The Weather Festival event may be a bit tough, but all you need to do is clear it once to get the egg and youre good. The years after that, you can just enter the festival to buy the blueprints and leave without participating in the mini-game. Thats what I did.
For the basketball mini-game, I suggest that you skip it if you dont like it. There are lots of other mini-games + talking to the mayor a bunch of times to get tickets.
Thats perfectly normal. This system was made this way to assure that your blobs dont get overpowered in a single year. Well, Im not part of the dev team, so this is just what I think. Also, I dont know if this is your first RPG, but in these kind of games, you will NEVER start the game with every single recipe learned and every single food item owned. You need to progress in the game and little by little, youll unlock the recipes and youll find new items.
I dont have much to say about this, since its your opinion. The only thing I can suggest is to wait and hope for a QoL feature that will let us skip those mini-games once we've cleared them at least once.
Lets not forget that Ova Magica is still in early access. Im sure the devs will eventually add a way to let our blobs learn new moves without having to breed new blobs.
This may be the reason why I skipped this post entirely without answering it. Before asking for something, please progress in the game first. As people in the comments already said, Turtle blobs can water plants. If you want a Storm blob with the "Sprinkler" ability, I suggest breeding one. Theres also a Sprinkler item that youll be able to unlock and add to your garden after youve cleared the 2nd blob world. For blobs that can harvest your crops, you have two choices: The Crow blob and the Bomb blob. For early game, get yourself a Crow blob. Finally, blobs that fertilize your crops. This already exists, but its currently not available for us yet. You can see one of these "fertilizer blobs" on Jade & Ruby's farm. Its the small poop-shaped blob.
Eh.... Are you being serious here?
Earlier, you complained about not being able to raise your blobs' energy and health in early game, but now youre suggesting something thatll make it even harder to raise them? I dont get it... @_@
Cherries are simply not implemented yet. Just ignore them for now.
Another question that I find somewhat unpleasant. Lemme repeat myself: You cant have everything right from the start. This game has no missables and no time limits. You can relax and take your time unlocking stuff. The devs recently added an easy mode to the game and even before they did so, the game was still pretty easy. Rest assured, even if you cant increase all 3 stats of your blobs, you can still progress through the game.
The devs added an easy mode to the game and youre telling me that youre still having difficulties winning against bosses? Come on now... Thats hard to believe. Boss blobs are actually normal blobs but bigger and they have a special ability we dont have access to: Revive. Oh and theyre also immune to certain status effects, since boss blobs have mutations. They deal regular damage and except for that skill I mentioned before, they have the same skills as regular blobs. Now tell me, what would happen if we removed the 2 additional turns from the boss blobs? Yup! They would just be an overgrown bred blob. In other words, they would become pretty easy. Just so you know, when I started playing this game, the devs hadnt yet added the easy mode and I didnt even know that food increased a blobs HP and that toys increased a blobs energy. My team was a Horn blob, a Bat blob and a Snowman blob. All 3 had around 40~60 HP and something like 20~30 energy and GUESS WHAT! I was able to beat the 1st blob world boss with that team. If you cant beat a boss with the QoL features the devs added, then youre clearly lazy and arent increasing the levels of your blobs properly.
This HAS to be the reason why I skipped your post. People like you who dont put time and effort in a game and complain about every little thing really get on my nerves. If you dont want to use this feature, then either stop complaining or go play some other game. Starting now, Im gonna skip the parts that I dont like coz Im really starting to think that youre a troll...
Get used to the commands and you wont make those mistakes anymore. Simple, right?
Theres 2 fixes to this. 1. Increase your blobs' agility stat so that you can act before the enemy. 2. Save at your house before you go fishing. If you cant escape and end up dying, reload your save and try again.
For this, the solution is simple: You can either separate the blobs in two barns or you can give a heart fruit to TWO blobs, wait a day for the icon on their heads to change from a heart to an egg meter and then give a heart fruit to the remaining 2 blobs.
I know we're getting a feature that will allow us to change the colors of our blob in a future update (its written on the roadmap pic), so the devs may add some way to control the patterns and "accessories" they have on them as well. We'll have to wait and see.
As far as I know, mutations are random. They arent inherited.
They dont, but you can increase an offspring's overall power/level. excession125 already shared this link with you, but Ill share it again:
https://steamcommunity.com/sharedfiles/filedetails/?id=3296304986
Read that guide carefully if you want to increase the starting power of your blobs.
First of all, youre gonna regret it if you do the tournament right after you start playing the game. Clearing the tournament will increase the power of every wild blob and the power of blob trainers/NPCs as well. The only blobs that tournaments dont affect are blobs from blob worlds but to enter that place, you need to buy runes every time and you can only enter once a day. Also, there is no such thing as a "weakest choice". Every blob can become strong. I picked the magma starter exactly because of this "choosing magma as your starter is almost a must" rumor, but I regretted it right away when the first egg I got was a rock blob egg. The rock blob is a magma blob and it even has an AOE skill, which the magma starter doesnt have. If only I had known about this, I would have picked the Storm starter instead.
You say youre kinda okay with not having new buildings but some buildings can be pretty useful. You just dont know it. For example, one of the buildings you can unlock by raising friendship is the Spa. It allows you and your blobs to regain some stamina (and HP for blobs) every few seconds when you go in the water. That place also allows you to fish up random trash, like bent cans, which can be turned into iron ingots. Its a Spa, so obviously, you wont fish up wild blobs. Another useful building would be the Ferris wheel. Well, to be more precise, its the small shops and the NPCs that comes with it, like the ticket vendor and the hotdog stand NPCs. By fighting and winning against them, theyll give you food items that can be used to raise the HP of your blobs. Especially what the ticket vendor gives you. Right now, I think its the only way to get that item.
Yeah, thats the item. Its good to know that some other NPCs also give the item. I did fight a bunch of NPCs, but I dont remember what all of them dropped, so thanks a lot for your reply. Extra helpful!
Thank you for this, because I was convinced I could beat him if I put him to sleep or something. (Hint: He's immune anyways lol).
Doesn't matter, tho. Can still buy the egg from Carnelian, so no actual loss there.