Ova Magica

Ova Magica

kbeans Jul 26, 2024 @ 1:37pm
does this game have forced day ends/punitive tired mechanics?
Would love to buy this game but without a demo I need to know how time functions- forcing days to end and being "tired"/losing time the next day if you don't go to bed is an immediate no-go for me so I'd love to know how the time mechanics work. Thanks!
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ClaudiaTheDev  [developer] Jul 26, 2024 @ 3:22pm 
Yes, but with the new patch (0.623) the "penalty" has been changed (we got lots of feedback for it) and is not harsh anymore:

When you dont sleep, you pass out. Usually your energy is refilled/healed after sleeping, When passing out it isnt. But when you pass out with full energy it is like no penalty. Or you can just eat food and heal you, so worst it costs some food item.
Last edited by ClaudiaTheDev; Jul 26, 2024 @ 3:23pm
kbeans Jul 26, 2024 @ 7:50pm 
Originally posted by ClaudiaTheDev:
Yes, but with the new patch (0.623) the "penalty" has been changed (we got lots of feedback for it) and is not harsh anymore:

When you dont sleep, you pass out. Usually your energy is refilled/healed after sleeping, When passing out it isnt. But when you pass out with full energy it is like no penalty. Or you can just eat food and heal you, so worst it costs some food item.

thank you- are there plans to grant greater control of day length (i.e. the player can control how slowly/quickly time passes), week length, and remove punitive mechanics? I have seen a lot of feedback regarding time passing too quickly, weeks being too short, etc- and time/time management is the biggest issue and cause of DNF for me in games- wondering if I should be following for future updates or if these types of mechanics are not coming to the game?
Ladyhawke Jul 26, 2024 @ 10:07pm 
I'm in the same boat with this. I seriously can't stand being forced to sleep in games now. I've played a couple where you can stay up at night and the time just continues normally, so now I'm spoiled and the whole sleep to make your crops grow and change the day thing doesn't make sense anymore. If other games can make the day progress without sleeping in a bed, why can't everyone else?

Stamina and sleep mechanic just seems archaic now, and I'm tending to pass those games up. Pal World and Living with Dragons don't make you sleep and they have little monster pokemon like pets that will work for you and follow you around too. Just saying. The competition is sort of fierce out there.
PinkGeeRough Jul 26, 2024 @ 11:46pm 
Originally posted by kbeans:

thank you- are there plans to grant greater control of day length (i.e. the player can control how slowly/quickly time passes), week length, and remove punitive mechanics?

The punitive mechanics were changed last night (from 2x energy cost to just lost 50% of energy. This helps as you just need a little food to refill energy. The punishment is gone basically, whereas before you continued to have extra cost until next sleep.

As for Time Passing, this was also in yesterdays' patch; players can now almost double the day length. See update post here: https://store.steampowered.com/news/app/1299170/view/4366887026459747934?l=english

I recommend following for sure. If the dev already made these fixes in like 3-4 days of launch based on feedback, you know she's committed to update more based on player sentiment!

Originally posted by Ladyhawke:
If other games can make the day progress without sleeping in a bed, why can't everyone else?

It's game style. Ova Magica is much more reminiscent of Harvest Moon than something like Palworld. WIth lots of NPCs and dialogue that are based on the days of the week, along with festivals, a day cycle is a necessity, and sleep is just a natural mechanic in most games that function like these.
The dev pushed out updates to freeze time during play activity and puzzles so time is more natural, alongside the option to increase day length.
Last edited by PinkGeeRough; Jul 26, 2024 @ 11:46pm
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Date Posted: Jul 26, 2024 @ 1:37pm
Posts: 4