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When you dont sleep, you pass out. Usually your energy is refilled/healed after sleeping, When passing out it isnt. But when you pass out with full energy it is like no penalty. Or you can just eat food and heal you, so worst it costs some food item.
thank you- are there plans to grant greater control of day length (i.e. the player can control how slowly/quickly time passes), week length, and remove punitive mechanics? I have seen a lot of feedback regarding time passing too quickly, weeks being too short, etc- and time/time management is the biggest issue and cause of DNF for me in games- wondering if I should be following for future updates or if these types of mechanics are not coming to the game?
Stamina and sleep mechanic just seems archaic now, and I'm tending to pass those games up. Pal World and Living with Dragons don't make you sleep and they have little monster pokemon like pets that will work for you and follow you around too. Just saying. The competition is sort of fierce out there.
The punitive mechanics were changed last night (from 2x energy cost to just lost 50% of energy. This helps as you just need a little food to refill energy. The punishment is gone basically, whereas before you continued to have extra cost until next sleep.
As for Time Passing, this was also in yesterdays' patch; players can now almost double the day length. See update post here: https://store.steampowered.com/news/app/1299170/view/4366887026459747934?l=english
I recommend following for sure. If the dev already made these fixes in like 3-4 days of launch based on feedback, you know she's committed to update more based on player sentiment!
It's game style. Ova Magica is much more reminiscent of Harvest Moon than something like Palworld. WIth lots of NPCs and dialogue that are based on the days of the week, along with festivals, a day cycle is a necessity, and sleep is just a natural mechanic in most games that function like these.
The dev pushed out updates to freeze time during play activity and puzzles so time is more natural, alongside the option to increase day length.