Fobia - St. Dinfna Hotel

Fobia - St. Dinfna Hotel

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thiago.matheus  [developer] Jul 18, 2022 @ 6:22pm
The Patch 01.01 of Fobia St. Dinfna Hotel is a Available now! Here's the change list.
GAMEPLAY

Fixed a NEW GAME+ BUG where the remaining skill points were not showing up.
Fixed a BUG where the player could leave the elevator after pressing the button.
Fixed a BUG that caused the 'basement 3' door lights won't turn green
Fixed a collision BUG where the chapel door does not save its state after opening.
Fixed the BUG that caused the Spider to not attack you in the fight against it.
Fixed the BUG of the pistol tutorial.


PUZZLES

Fixed BUGs where the player could click again on PUZZLES after finishing them.
Fixed a BUG where you can leave Christopher's house without getting all the items.
Fixed BUG of being in the forest without all necessary items
Fixed a BUG where the Gas 320 compounds are not saved in the machine if you don't get them the first time.



IMPROVEMENTS

Implemented a function to disable camera shake when walking. To activate go to: OPTIONS MENU/ACCESSIBILITY/CAMERA SHAKE, turn it on/off.
Ammo Amount Rebalance, the total amount is now decreased.
Increased Aggression and Speed ​​of Basic Monster (HUMANOID)
Decreased the time of power outages (blackouts).
It's now included a sign on basement 3 door to return to the monitoring room.
You can now heal while walking.
The piano monster's maximum health has been decreased.
[Now small bugs cannot attack while you have the notebook open.
Increased time interval between the small spider attacks.
Upon leaving the game a message is displayed warning that unsaved progress will be lost.
Steam Cloud Save
Last edited by thiago.matheus; Jul 19, 2022 @ 5:05am
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Showing 1-12 of 12 comments
mud. Jul 19, 2022 @ 1:21am 
steam cloud saves pls
thiago.matheus  [developer] Jul 19, 2022 @ 5:23am 
Originally posted by mud.:
steam cloud saves pls
Steam cloud is available now.
Overlord Jul 19, 2022 @ 2:56pm 
Gass 320 is bug
thiago.matheus  [developer] Jul 19, 2022 @ 3:25pm 
Originally posted by Overlord:
Gass 320 is bug
do you know what's going on?
Overlord Jul 19, 2022 @ 4:52pm 
yes i know that, with the gas 320 it didn't work with the solution 80% 15% 5%, i mix them together and suddenly the bottle disappears from the machine.
-=SaRuMaN=- Jul 20, 2022 @ 2:00am 
Originally posted by thiago.matheus:
Originally posted by Overlord:
Gass 320 is bug
do you know what's going on?

Hi Thiago.

Some issues I have seen:

1) Spider boss teleports constantly when it does the animation to get on the ceiling and back again. Aka it does not play the movement animation and just instantly appear up or down. Specially when shot.
2) Orange Light boss can slam you out of the maps and you are forced to close down the game (as game somehow gets stuck, aka not even menus load, but animations and music still sound in the back). Happened to me on the third encounter, after you visit the sunken floor 2 area where you get the tommy gun)
3) Despite having a somewhat high end system ( 12700k , 32 gb ram, 3080 EVGA ). There are some stutters exclusively when cutscenes start (they last 1 or 2 seconds at most).
4) When firing at enemies that are behind doorways and body parts somewhat obscured. Your aim will consistently shot the walls instead of the exposed body. This is even when having aim assist off.
5) Hitboxes seems weird. On my first play thru after patch I had to use so much ammo to kill the normal standard enemies. On my second reload they were dying fairly quickly. Do they have dynamic HP or something?

Note that 99% of the time, the performance of this game is flawless. I have never seen such optimized game before.
Welde_Oliveira Jul 20, 2022 @ 8:03am 
vai ter cartinha colecionáveis também?
thiago.matheus  [developer] Jul 20, 2022 @ 8:06am 
@welde_oliveira, talvez. Queremos fazer, mas no momento não é nossa prioridade. Estamos priorizando a resolução de bugs e implementação de mecânicas para melhorar a experiência de jogadores que estão enfrentando qualquer tipo de problema. Quando o jogo estiver redondo, talvez possamos nos concentrar em conteúdo extra.
MySoulToTake Jul 28, 2022 @ 2:02pm 
Eu abri um post aqui, de forma a informar os criadores que uma das sessões iniciais do jogo, logo após obtermos a camera, é bastante nauseante. Não sei se alguém já havia referido isto, mas senti-me realmente bastante doente após esta sequência, o que infelizmente raramente acontece.
O jogo é excelente e vocês estão de parabéns, mas espero que tomem em consideração o que eu descrevi, já que muitas pessoas, como eu, podem realmente sofrer com esta sequência, e assim como eu, ter de parar de jogar durante umas boas horas.
thiago.matheus  [developer] Aug 5, 2022 @ 8:11pm 
Originally posted by carlosdarkestembrace:
Eu abri um post aqui, de forma a informar os criadores que uma das sessões iniciais do jogo, logo após obtermos a camera, é bastante nauseante. Não sei se alguém já havia referido isto, mas senti-me realmente bastante doente após esta sequência, o que infelizmente raramente acontece.
O jogo é excelente e vocês estão de parabéns, mas espero que tomem em consideração o que eu descrevi, já que muitas pessoas, como eu, podem realmente sofrer com esta sequência, e assim como eu, ter de parar de jogar durante umas boas horas.

Oi Farinelli. Muitos jogadores reportaram enjôo em algumas partes do jogo, por isso implementamos a possibilidade de desligar o balanço da cabeça ao caminhar. Infelizmente quanto as cutscenes não há nada que possamos fazer, já que elas já foram feitas assim.
Mas com certeza levaremos isso em conta no futuro, afinal foi um problema bastante reportado.
Cthoolhoo Jan 3, 2023 @ 2:20am 
please change the monsters something more creative and scary
pater Apr 13, 2023 @ 1:07am 
LOAD BUG!
I saved in the underground, next day after the load i was in the hotel final elivator, why? (every save after the hotel):lunar2020ratinablanket:
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