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Hi Thiago.
Some issues I have seen:
1) Spider boss teleports constantly when it does the animation to get on the ceiling and back again. Aka it does not play the movement animation and just instantly appear up or down. Specially when shot.
2) Orange Light boss can slam you out of the maps and you are forced to close down the game (as game somehow gets stuck, aka not even menus load, but animations and music still sound in the back). Happened to me on the third encounter, after you visit the sunken floor 2 area where you get the tommy gun)
3) Despite having a somewhat high end system ( 12700k , 32 gb ram, 3080 EVGA ). There are some stutters exclusively when cutscenes start (they last 1 or 2 seconds at most).
4) When firing at enemies that are behind doorways and body parts somewhat obscured. Your aim will consistently shot the walls instead of the exposed body. This is even when having aim assist off.
5) Hitboxes seems weird. On my first play thru after patch I had to use so much ammo to kill the normal standard enemies. On my second reload they were dying fairly quickly. Do they have dynamic HP or something?
Note that 99% of the time, the performance of this game is flawless. I have never seen such optimized game before.
O jogo é excelente e vocês estão de parabéns, mas espero que tomem em consideração o que eu descrevi, já que muitas pessoas, como eu, podem realmente sofrer com esta sequência, e assim como eu, ter de parar de jogar durante umas boas horas.
Oi Farinelli. Muitos jogadores reportaram enjôo em algumas partes do jogo, por isso implementamos a possibilidade de desligar o balanço da cabeça ao caminhar. Infelizmente quanto as cutscenes não há nada que possamos fazer, já que elas já foram feitas assim.
Mas com certeza levaremos isso em conta no futuro, afinal foi um problema bastante reportado.
I saved in the underground, next day after the load i was in the hotel final elivator, why? (every save after the hotel)