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Let me know how it goes!
Maybe consider a Third Option for the crowd: An old-school, animated texture map. That's how the early 3d games handled it (like Madden 97 on the PC). It was fine then, and (for me) it would be fine now! Especially if it could save some CPU cycles.
I'd imagine a texture mapped crowd would be less resource intensive than the current fully animated 3d crowd, and a nice middle ground between no crowd.
Just a thought, if I'm wrong, please ignore me!
I tried out the textured idea early on but it clashed enough with the rest of the game's fidelity that it became distracting. So I went in the complete opposite direction and found a solution that is really GPU dependent. I want to look at ways of trimming out the crowd rather than only having a on/off option in the future and Deck feels like a great platform to test that on.
Appreciate the idea tho!
A big draw for me is custom rosters as well as doing cpu vs cpu games in the background while I work remotely.
Hope to get this game after learning more about how it works on a steam deck.
Congrats to the developer with the game!
If you have a Deck and want to find where custom leagues are stored, you'll need to get to this location:
home/deck/.local/share/steam/steamapps/compatdata/1297790/pfx/drive_c/users/steamuser/appdata/LocalLow/26k/Sunday Rivals/data
I found that I had to manually type in '.local' as it appears to be hidden from the file explorer, but once you get into that directory, a handful of clicks later should get you where you need to be.
In my personal experience, I'm yet to find a game that doesn't eat up battery on the deck so I'm used to constantly charging it or playing with it plugged in. Let me know if any of those changes improve your battery life tho!
if it's the latter, press and hold the 'steam' button and the 'x' button at the same time to pop it up.
I'm currently working on a new game so nothing is planned for SR at the moment.