Sunday Rivals

Sunday Rivals

jcd38 Jun 15, 2020 @ 8:51pm
cpu vs cpu
do you have cpu vs cpu play in exhibition and season modes?
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Showing 1-15 of 26 comments
26k Jun 17, 2020 @ 9:27am 
I don't currently support that type of game play, but it may become an option once I start building out the season mode and have to do some sort of game simulation for the non-player teams.

A few people have asked about this and I am curious now what the expectation for a mode like this is? Would you want to just watch the games be played or is there some level of interactivity?
jcd38 Jun 18, 2020 @ 7:01pm 
Watching the games mainly. Interactively maybe taking over the game in a coach mode.
26k Jun 19, 2020 @ 9:49am 
ok cool! Elsewhere, someone mentioned the idea of it being a streaming thing, so that all makes a lot of sense to me now. Definitely considering it!
Fido Artz Jun 23, 2020 @ 1:55am 
its kind of a thing offered in tecmo super bowl on the nes and so fourth, Infact, some communities have also ran cpu controlled season mode leagues with modded roms of the game too. for sports games now a days arcadey or simulation or viceversa, this option should be a given along with the customization of players and teams. to some its more fun to watch a cpu game with a more backbreaker blitz tecmo eyeshield 21-esque arcade flair filled action with your own created league, teams, and players instead of simulation football cpu games and football on tv.
Last edited by Fido Artz; Jun 24, 2020 @ 1:41am
813 South Jul 1, 2020 @ 6:20pm 
A lot of people want a coach mode in any football game. Their is a football game out but it is in pixel. Let people build their team from the bottom to the top. Have the teams start of really bad and when the draft comes have it to where those players make a real impact. For example lets say they draft a center and a left guard then the inside of the left should be strong and able to pick up inside blitz better
26k Jul 1, 2020 @ 8:17pm 
I think there's probably a middle ground in here that sounds like something I can reasonably support down the road. The idea of letting the AI play itself is more of a logistical question, I need to make sure the game can complete itself without user interaction. Right now I'm not 100% sure it can, but it's something I can plan for going forward to make it a reality.

Originally posted by 813 South:
A lot of people want a coach mode in any football game. Their is a football game out but it is in pixel. Let people build their team from the bottom to the top. Have the teams start of really bad and when the draft comes have it to where those players make a real impact. For example lets say they draft a center and a left guard then the inside of the left should be strong and able to pick up inside blitz better

What you're describing here sounds more like franchise mode, which I think would be a great long term project, but it's not something in the plans for release right now.
813 South Jul 2, 2020 @ 3:45pm 
I would be happy even if you gave it a try a year from now and it took another 6 to 8 months to do
Originally posted by 26k:
I think there's probably a middle ground in here that sounds like something I can reasonably support down the road. The idea of letting the AI play itself is more of a logistical question, I need to make sure the game can complete itself without user interaction. Right now I'm not 100% sure it can, but it's something I can plan for going forward to make it a reality.

Originally posted by 813 South:
A lot of people want a coach mode in any football game. Their is a football game out but it is in pixel. Let people build their team from the bottom to the top. Have the teams start of really bad and when the draft comes have it to where those players make a real impact. For example lets say they draft a center and a left guard then the inside of the left should be strong and able to pick up inside blitz better

What you're describing here sounds more like franchise mode, which I think would be a great long term project, but it's not something in the plans for release right now.

I remember when coach mode was you just did the playcalling for the teams and the AI did the rest of the work.

I'll be fully interested in cpu vs cpu, as that's pretty much a thing I spend a lot of time on for any sports game.
4Horsemen Aug 24, 2020 @ 1:36am 
i think alot of people like to watch the CPU play from a statistical perspective into the realm of guessing actual games in real life if the player stats are accurate blah blah.."what if" scenarios.. .. now i wont go that far here but ive noticed in some other games, ( SMB3 ) for instance people use the cpu games to understand the randomness of the game as well as how the computer deals with certain situations under certain circumstances... the AI as well as the game mechanics...
now this can fall into the exploit category and or this can fall into the understanding the game niche category where both kind of fall into the same.

I mean who really wants to sit around watching a computer play itself...?


(i guess, unless your a stats guy ( OOTP/spread sheet type ) then i understand that part of it but like someone else stated your gonna want a full stats franchise style mode for that to work, )
Last edited by 4Horsemen; Aug 24, 2020 @ 1:40am
Fido Artz Aug 24, 2020 @ 1:02pm 
Originally posted by WeldingUnit:
i think alot of people like to watch the CPU play from a statistical perspective into the realm of guessing actual games in real life if the player stats are accurate blah blah.."what if" scenarios.. .. now i wont go that far here but ive noticed in some other games, ( SMB3 ) for instance people use the cpu games to understand the randomness of the game as well as how the computer deals with certain situations under certain circumstances... the AI as well as the game mechanics...
now this can fall into the exploit category and or this can fall into the understanding the game niche category where both kind of fall into the same.

I mean who really wants to sit around watching a computer play itself...?


(i guess, unless your a stats guy ( OOTP/spread sheet type ) then i understand that part of it but like someone else stated your gonna want a full stats franchise style mode for that to work, )

1.You might aswell ask people who run leagues that have cpu controlled games you can watch on youtube, i can think of some right of the type of my head that does this, infact, TFO Tecmo fantasy owners Football League, SFL the simulation football league, 4cc The 4 chan cup (a soccer tournament ran by the 4c imageboards using modded versions of PES, cpu played games with manger controlled tactics and subsitution), RFL the relocation football league, XBA xtreme basketball association, and many many CAW wrestling channels that run cpu matches. chances would be, there are people that would be entertained by it and sometimes its lore. maybe its better then watching sports on tv with abundant commercial interruptions and it has a custom fantasy made up leagues, teams, and players.

2.it should be a given since simulation sports games established this standard for sports video games and thats why arcadey sports games had struggle with establishing something like this before. no cpu games no buy, no customization suite or season/franchise mode no replayability, its kind of a no brainer to establish these simulation features in sports videogames, rather its sim or arcade. there is going to be audience for it regardless.
Last edited by Fido Artz; Aug 25, 2020 @ 12:10am
OhItsJustBryan Sep 3, 2020 @ 9:54am 
As someone who runs a Twitch channel centered around CPU vs CPU sports games presented as a fictional league broadcast, this is also something I'm very interested in. Similarly, it stems from a stat interest, an interest on "what will the game do itself".

It's very much a creative work for me, where I look for games that have exactly the two things listed in the post above. To be able to use the game for a stream, it needs CPU vs CPU and the ability to customize my own teams/players/units/whatever.

The game being super fun to play is obviously a must, but SMB3 was mentioned, and that's a perfect example. I have done a parody baseball league with that two years running and I am very pleased with it. I used Axis Football for one year, and while it's a very good game, it lacked the fun factor for me.

I 100% understand that it is not a priority, nor should it be, but count me in the camp of those who also would like a pure CPU vs CPU option down the line.
BinaryDigit09 Dec 9, 2020 @ 9:56am 
I'd be thrilled with a coach mode.

I'd jump into a pool of starving piranhas for a franchise mode.
pscardaccione Dec 9, 2020 @ 1:49pm 
I agree. But for it to be meaningful, much bigger offensive and defensive playbooks are needed.
26k Dec 9, 2020 @ 1:59pm 
Originally posted by pscardaccione:
I agree. But for it to be meaningful, much bigger offensive and defensive playbooks are needed.

For coach mode to be meaningful or franchise? Or both? :)

There will eventually be more plays, along with a way to customize them per-team, but think more in the 10's than 100's.
BinaryDigit09 Dec 9, 2020 @ 3:39pm 
Originally posted by 26k:
Originally posted by pscardaccione:
I agree. But for it to be meaningful, much bigger offensive and defensive playbooks are needed.

For coach mode to be meaningful or franchise? Or both? :)

There will eventually be more plays, along with a way to customize them per-team, but think more in the 10's than 100's.
Definitely all modes! I would play franchise games as the coach.

I know a custom play designer would be a monumental task, but if we could just choose between 4-3 and 3-4 defensive playbooks, and be able to flip/mirror any given play when calling it, that would be excellent.
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