Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To elaborate on this, in vanilla, you get Red Souls. You can use them on the three talent trees and you can fully max out and get all the skills with enough game time. There's a grind that you go through and once you're on the other side, it's hard to imagine the game without these upgrades that you're used to.
What happens in the DLC: these talent trees are left behind and are replaced with a new system. What this means is that you'll end up starting a new grind to upgrade a new talent tree.
On top of that, the new talent tree is a bit more complicated. It comes with some points and as you upgrade it, you get more points. Each tree requires 21 points to max out and when you max out two trees, you get the opportunity to unlock an "Ultimate" slot (for talismans) that requires 1 more point.
In short: you need 43 points to max out two talent trees and 86 in total to max out everything.
Here's where the "limited" word comes in: you max out at 43 points. You are intended to only max out two talent trees or have some combination of skills from all four.*
Sounds bad but honestly, it's fine -> I just max out the right tree (related to skills and relics) and either the top tree (melee) or the bottom tree (flying swords). The left tree (HP and defense) is kinda useless in my opinion.
With that said, you can max out two trees -> but save two points by not unlocking two talisman slots -> and instead put those two points into the healing tree for more healing gourds.
*Fun fact: there is an "infinite mode" thing you can use where you're given all 86 points. I don't remember how I unlocked it but the catch is that the game will NOT save your records while it is active.
(Remember White Ash difficulty in base game? And the DLC has endless mode? The DLC has equivalents -> and completing a run will save the records per sect. Using "infinite mode" won't save those records.)
As someone who has all the achievements (including the DLC's) -> my opinion is that the DLC's system is more powerful than the base game's system.
The review you're looking at is someone who didn't want to start over. That's fair, but it paints the game in a negative light which... isn't fair.
One more thing: if you grinded up enough red souls, you can straight up seal a lot of relics and weapons.
If you haven't done that but you complain that you keep rolling bad RNG -> then go do it.
After I removed relics that I hated, I just stopped losing runs to bad RNG because all relics that dropped are ones I wanted.
The complaint about polluting the loot pool and the new talent system are quite retarded. Sealing function exists and the limit has been raised with the DLC to account for the increase in relics/weapons. The new talent tree actually make the game a lot easier compared to the old talent tree because each node of the new one is extremely significant.
Currently, he spits out projectiles randomly on the field -> that stand around as ghosts. Later, he'll breathe out causing these ghosts explode. A big explosion, yes, but you can hit the ghosts a few times to get rid of them (they don't have that much HP).
Also, giant hands spawn from the sides and move across the field - you can dodge them quite easily. Sometimes, both hands spawn and slam really quickly, but you can just time a dodge and escape it pretty easily.
And finally a slam down that covers a third of the stage. It comes with a warning; ample time to see it coming and avoid it.
Since I almost always kill him inside 5 seconds, before he finishes spitting out ghosts -> I only learned all this when I used the "Fated to Die" challenge that makes bosses immune to all damage but they lose 1% HP per second, so you just have to survive. I'm decent at parrying so guess how I handled that.
Thank you for your answers!