暖雪 Warm Snow

暖雪 Warm Snow

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A little feedback about blizzard difficulty.
One, it isn't hard. What it is, is tedious. Giving enemies asinine amounts of HP is one thing, but giving them the defense you did is entirely other. If you want people to play poison only on blizzard, then only allow poison only, because with Damage % from frost and fire (Ink which is 8% max hp not exceeding 200% of the player's damage.) I could barely touch bosses as the melee variant of ice. Yet, for normal enemies I went through them like nothing, even without the instant kill from icebreaker stone.

It's absolutely rediculous that the fights not only give the tentacles, which are not difficult to deal with, yet make it so much more tedious, but the amount of HP is just insanity. Without % to hp you are just screwed and the best part! The ice one doesn't work. I saw my fire tick on enemies for 9k, but my ice one hit for a solid 344, yet it is 5%... So what does this amount to? It amounts to be frustrated as you can tell because for the last two and a half hours I was trying my blizzard run and having a good time, until I got to the final two levels, why? Well, three names really. Jade Concubine, Wolf and the Emperor.

Seriously, these bosses are STUPIDLY overtuned for blizzard difficulty. The concubine poisons and goes invulnerable, the wolf has way too damn much HP but at least fights you and the emperor, well.
https://steamcommunity.com/sharedfiles/filedetails/?id=2731667467

Need I say more? Damage phase for 6-8 seconds, then you kneel, in those 6-8 seconds you get puddles and a lot of them, each puddle does poison damage, with the lenghty amount of HP they gave him, it doesn't make the fight hard, like seriously it isn't hard, but when YOU HAVE NO WHERE TO STAND because the damn puddles NEVER disperse, it becomes quite difficult because of his ping pong move, yeah he will just shove ya right into one and laugh about it. I died when the boss had 1% hp left, 1 ♥♥♥♥♥♥♥ % and I was fighting him for let me check. According to me stream, The fight was around 40 minutes long, which is rediculous. I'm not fighting a raid boss here.

Like I said, if you want people to play poison in blizzard then don't make the damn class RNG. I still haven't gotten it in my 13+ runs, but jesus, lower the HP values on blizzard, more HP isn't fun, it's tedious. Rant over, flame me if you like, I really don't care. I love this game, but this difficulty isn't unfair, it's just downright annoying to deal with enemies having too much health.
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Zobrazeno 115 z 18 komentářů
40 minutes?!
I just unlocked Blizzard using by using the Blood Orb build and just running in circles spamming. It was slow but boss fights maybe took 4 minutes? The max hp dmg was always in 4 digits.
Ice has been the worst for me so far which sucks because I love the visuals.
ThatGuyKhi původně napsal:
40 minutes?!
I just unlocked Blizzard using by using the Blood Orb build and just running in circles spamming. It was slow but boss fights maybe took 4 minutes? The max hp dmg was always in 4 digits.
Ice has been the worst for me so far which sucks because I love the visuals.

You unlocked the blood orb, meaning the poison build. That's what I'm saying, the poison build for % to max HP is the only way to viably play blizzard. I've tried both melee only builds which is lightning and ice and both of them suffer from Too high of HP differences on blizzard mode. I had the frost causes % hp and ink which was another 8% which the ink had an all the time proc chance when it hit of 35%. Meaning each time a fire missle hit it did 8% of the bosses HP. Ontop of that, I had a sword that had 18% chance to hit 4x the damage and 0.01% chance to instant kill (Yes even bosses.) with developer rage. I was in no way unready for this fight, but jesus the boss HP is stupid without poison or bleed.
Ah, I misunderstood.
Yea I thought an Ice build that auto procced the sheath would be strong but that damage was embarrassing even vs mobs.

If it was a case where I was "unkillable" but lacked dps I'd be fine but lacking damage and still not being able to facetank felt disappointing.

With Orb I was able to get let my passive dmg melt everything and also heal more than the damage I was taking. Trivial is an understatement lol.

Ghostly (50% dmg and true dmg when activated)
Cube (2 second shield for every dmg proc)
Herb (that shortens sheath cd)
And something else
Naposledy upravil ThatGuyKhi; 25. led. 2022 v 17.03
ThatGuyKhi původně napsal:
Ah, I misunderstood.
Yea I thought an Ice build that auto procced the sheath would be strong but that damage was embarrassing even vs mobs.

If it was a case where I was "unkillable" but lacked dps I'd be fine but lacking damage and still not being able to facetank felt disappointing.

With Orb I was able to get let my passive dmg melt everything and also heal more than the damage I was taking. Trivial is an understatement lol.

Ghostly (50% dmg and true dmg when activated)
Cube (2 second shield for every dmg proc)
Herb (that shortens sheath cd)
And something else

Just tried another run for the hell of it with drunken song, which offers poison damage. Got two ink flame, a phoenix and I honestly can't remember my other relic.

Looked a little something like this.
https://clips.twitch.tv/MuddyCleverRhinocerosUnSane-D0mXYLUzvSx-_h2S

And as expected, the bosses were a joke/push over.

Drunken song gets some of the most OP sects I've seen in this game. HP when down, a ressurect, venom damage, backdraft jumping, explosions etc. All of which results in stuff like what I showed.
Finished blizzard first try with 1st statue phys/melee only no dots crit build. General rule for blizzard is if you can pull 5k+ hits/dots on single target without Damnation it should be a cake walk.

I then tried poison build which was a lot more damage, then went to fire/lightning statues which also did pretty decent damage. Only problem is frost, which even when you pick the 5% hp shreder skill, it's still too low damage for a statue.

I feel like the point of blizzard is to test end-game 4/4 legendary relic combinations with Impossible quality swords. This is one of the reason why bosses don't do much damage but they have huge amounts of hp. The thing with poison statue is that it's both too safe to play while also doing same or more damage than any other statue.

My overall point is to nerf %based builds or buffing the flat damage/crit builds cause right now, you need something extremely optimal to compete as non-element/non-dot phys builds.
Better yet, give phys builds a low chance crit that does more than the other builds average %based dmg on blizzard, and balance the game around that difficulty.
Naposledy upravil Syance; 26. led. 2022 v 4.30
My first Blizzard win was with Lightning + Damnation and all in HP. I could easily tank everything including the last boss with the shield on hit elixir in the second slot.

You really need to reroll at the start until you get a good elixir for your build (Tricolor crystal for lightning for example or the +Healing effect one for blood clots) and have some lucky early skill books. Sometimes its worth to just restart at chapter 2 if you didnt get anything good.
i didnt know he could make you kneel i always dashed out of it i didnt even know he put down puddles
Syance původně napsal:
...My overall point is to nerf %based builds or buffing the flat damage/crit builds cause right now, you need something extremely optimal to compete as non-element/non-dot phys builds.
Better yet, give phys builds a low chance crit that does more than the other builds average %based dmg on blizzard, and balance the game around that difficulty.
I prefer buffing flat builds first (then see how players respond) because nerfing poison wont necessarily make frost a better option.

Bosses being open to frost cc, with cooldown, would probably be too busted huh?
ThatGuyKhi původně napsal:
Syance původně napsal:
...My overall point is to nerf %based builds or buffing the flat damage/crit builds cause right now, you need something extremely optimal to compete as non-element/non-dot phys builds.
Better yet, give phys builds a low chance crit that does more than the other builds average %based dmg on blizzard, and balance the game around that difficulty.
I prefer buffing flat builds first (then see how players respond) because nerfing poison wont necessarily make frost a better option.

Bosses being open to frost cc, with cooldown, would probably be too busted huh?

Thing is, you can get the bonus from frost damage/frozen with the right Sects/relics, but it pales in comparison to % based HP. The final boss on blizzard has so much damn HP it isn't funny. It's doable, yes, but more HP doesn't make a fight harder, it never has. If it was easy on normal, it's easy on impossible, just takes longer. Punishing flat damage builds is kinda silly and even if they raise the damage (Which would have to be considerable.) it would still not be enough due to the way % damage just dominates.

I want to run a meme build with heart of hatred, damnation and the death spell, just to have like 800% more damage but die in one hit and see how much flat damage actually "Could" do in specific situations. I still think %'s will beat it out.
Kashra Fall původně napsal:
ThatGuyKhi původně napsal:
I prefer buffing flat builds first (then see how players respond) because nerfing poison wont necessarily make frost a better option.

Bosses being open to frost cc, with cooldown, would probably be too busted huh?

Thing is, you can get the bonus from frost damage/frozen with the right Sects/relics, but it pales in comparison to % based HP. The final boss on blizzard has so much damn HP it isn't funny. It's doable, yes, but more HP doesn't make a fight harder, it never has. If it was easy on normal, it's easy on impossible, just takes longer. Punishing flat damage builds is kinda silly and even if they raise the damage (Which would have to be considerable.) it would still not be enough due to the way % damage just dominates.

I want to run a meme build with heart of hatred, damnation and the death spell, just to have like 800% more damage but die in one hit and see how much flat damage actually "Could" do in specific situations. I still think %'s will beat it out.

It probably will be beaten by the 300k dot ticks from optimised %'s builds, except the fact that these builds are mostly tanky when you will probably die in half a combo from the last boss.

Essentialy last boss on blizzard is like a target dummy for people to test the maximum damage possible. So giving the boss like 2 mil hp, it will make the %s an auto-winner when compared to anything else. So yes, maybe the %'s need a nerf in a way that they should do flat damage + a small amount of % based hp, instead of outright a massive, stackable chunk of %. League has the same formula on %hp dot damage items that scale with ability power. It's flat damage + very small amount of %.
In my experience, Thunder Swift Blade decked out with tons of damage and lightning enhancements is the only reasonably damaging build without using DoT. Slash fast without the need to manage flying swords. Of course, your defense will be pretty flimsy and probably die in 2-3 hits from last boss.

Other flat damage builds like Sunray will have a hard time shaving the last 2 bosses hp.
edricluffie původně napsal:
In my experience, Thunder Swift Blade decked out with tons of damage and lightning enhancements is the only reasonably damaging build without using DoT. Slash fast without the need to manage flying swords. Of course, your defense will be pretty flimsy and probably die in 2-3 hits from last boss.

Other flat damage builds like Sunray will have a hard time shaving the last 2 bosses hp.

I must be doing something wrong. I just got done trying to do a Swift Shadow attempt on Blizzard and after about 8 or so minutes of trying to get the concubine to be dead and she still have half her health I just quit the run. Normal rooms in palace were taking like 10 minutes. Had near infinite uptime on the sheath ability too. Couldn't get a single hit above 1k and that was after doing my damnedest to get it there. Hell, even stopped taking health upgrades from distilling after act 1

Edit: Forgot I took footage of how deafening it was to see how it was looking at act 3. Biggest addition was getting legendary sands of time and using it for the movespeed on flicker and 50% of movespeed as all damage. https://www.youtube.com/watch?v=2rLkUtssLOo&ab_channel=ShinnyMetal
Naposledy upravil HekTheKobold; 26. led. 2022 v 23.28
edricluffie původně napsal:
In my experience, Thunder Swift Blade decked out with tons of damage and lightning enhancements is the only reasonably damaging build without using DoT. Slash fast without the need to manage flying swords. Of course, your defense will be pretty flimsy and probably die in 2-3 hits from last boss.

Other flat damage builds like Sunray will have a hard time shaving the last 2 bosses hp.

Thunder swift can have a lot of damage this is true, but you need to get specific sects and or relics to make it work. Where as poison/toxin doesn't need any of that. They just need 1, which is silly. The reason it is silly is because of a % damage multiplier and honestly, if the devs wanna bolster the HP of the enemies to such a degree, then I think true damage on some things (Primarily melee attack modifiers.) should turn into % damage. While bypassing defense is fantastic, chunking a % of their HP is better. It just isn't fun to hit that wall for 0 reason.

I tried a normal run yesterday for the hell of it on blizzard with the sole intention of getting damnation. I took every damage modifier I could with the damnation impossible sword for the extra 30% chance to proc the ability of 300% damage increase and it ultimately led to me wasting my time, as the damage numbers simply were not there. In that same run, I unlocked the blood/toxin tree or mother Trinity and did a run for fun. Imagine my surprise when nothing but a ZOMBIE FINGER did more than 300% damage increase on a melee lol.
I just tried a blizzard run with Inifinty/Sword Rain statue and it took like 4-5 hrs to get to the last boss, which I ultimately failed at the last 30%.

Some interesting findings were the Excalibur: Truly Ordinary, the 2nd unique effect works on bosses if you're lucky enough to proc it.

It will 1shot the sub bosses, but it will only deal enough to trigger the next phase if it procs on main bosses.
i had like half ur health with poison and beat the final boss in like 10 mins or so. u just have to get really good RNG with those skills hell i didnt even have a poison based weapon used the red version of the common blade
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Datum zveřejnění: 25. led. 2022 v 14.47
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