Dust & Neon
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Gun Reload Animation
I dig games like this, but the gun reload animation feels like a design misfire. It doesn't look particularly cool, and in fact only serves to cover up the right side of the screen while it's happening. I'd suggest the dev team scrap it altogether.
Eredetileg közzétette: zilk:
Darth Woras eredeti hozzászólása:
Maybe an option to scale the animation? Little bit too big.
We are considering adding a slider to adjust the scale in the options menu.
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I don't care what the default does as long as we have the option to disable the annoying and pointless screen clutter gimmick.
zilk  [Fejlesztő] 2023. febr. 15., 0:14 
DaGiltyMan eredeti hozzászólása:
I dig games like this, but the gun reload animation feels like a design misfire. It doesn't look particularly cool, and in fact only serves to cover up the right side of the screen while it's happening. I'd suggest the dev team scrap it altogether.

Tyrian Mollusk eredeti hozzászólása:
I don't care what the default does as long as we have the option to disable the annoying and pointless screen clutter gimmick.

Have you tried the game? Just want to make sure since we have seen a difference in feedback here for players who have and players who have watched let's plays etc. It is not a gimmic and it is not purely an animation, it's core to the game since every bullet needs to be reloaded manually. What we have seen is that feedback from people who has watched the game and people who has played the game is entirely split, meaning players who have watched find it distracting and want to disable it, people who have played seem to love it and didn't find it distracting.

We are not going to remove this feature since it's core to the game, we are however considering adding a slider to options to adjust the scale of it. However if you haven't yet played it I think you should give it a play before determining your standpoint on it.
Legutóbb szerkesztette: zilk; 2023. febr. 15., 11:09
zilk eredeti hozzászólása:
Have you tried the game?
Yes I have played it, and it's a gimmick. The animation contributes nothing but grating distraction/clutter since the reticle also shows the chambering without being so ridiculous, so no, it's not "entirely split" based on whether we play, and players do actually play the game and NOT love it, regardless of your mansplaining how we feel because you're so in love with your animation.

So we are not going to remove this feature since it's core to the game.
I didn't ask you to remove your precious gimmick, just to make the annoying animation part optional.

However I think you should give it a play before determining your standpoint on it.
And you should listen to feedback, not only treat people who agree with you as actual players with valid opinions.
zilk  [Fejlesztő] 2023. febr. 15., 0:47 
Tyrian Mollusk: Sorry this was not meant as critisicm. We are listening to all feedback just wanted to make sure you had tried it so we can get accurate feedback and not watched a video of someone else playing (since we have indeed seen a split in opinion there, there are examples of it in this thread).

We are considering adding a slider to the options menu where you can change the scale of the animation since we are concerned removing it could make the reload confusing. This way those who want can have it take up less screenspace while the default being as is.

And yes you are correct the reticule also shows it but it is very easy to miss in full on combat and therefor the concern about removing it altogether.
Legutóbb szerkesztette: zilk; 2023. febr. 15., 1:09
zilk eredeti hozzászólása:
Worm🐛 eredeti hozzászólása:
I guess I'll stop in to say I'm not a fan of reloading one bullet at time.
There is a auto-reload feature in the options menu that can be enable, then it works just like a regular game with automatic reload sequence.

I want to say thank you for giving us this option to auto reload for those that need the accessibility feature.
Tyrian Mollusk eredeti hozzászólása:
zilk eredeti hozzászólása:
Have you tried the game?
Yes I have played it, and it's a gimmick. The animation contributes nothing but grating distraction/clutter since the reticle also shows the chambering without being so ridiculous, so no, it's not "entirely split" based on whether we play, and players do actually play the game and NOT love it, regardless of your mansplaining how we feel because you're so in love with your animation.

So we are not going to remove this feature since it's core to the game.
I didn't ask you to remove your precious gimmick, just to make the annoying animation part optional.

However I think you should give it a play before determining your standpoint on it.
And you should listen to feedback, not only treat people who agree with you as actual players with valid opinions.


My man you need to ease up a bit, coming off as hostile and more interested in flinging insults than giving meaningful feedback isn't a smart way to get what you want.

The dev seems like a genuinely nice guy. Speaking of, they are humans too, not just faceless entities, being polite and giving your feedback in a way that doesn't make it sound like you're being a tool for no good reason, is a much better way to get your point across and very possibly even get what you want in return.

Plus he's already stated multiple times that he's looking into a way to make it more optional for people that don't enjoy it, which you seem to have entirely ignored.
zilk  [Fejlesztő] 2023. febr. 15., 1:31 
SIN eredeti hozzászólása:
zilk eredeti hozzászólása:
There is a auto-reload feature in the options menu that can be enable, then it works just like a regular game with automatic reload sequence.

I want to say thank you for giving us this option to auto reload for those that need the accessibility feature.

Absolutely. Even though the game is absolutely designed for the manual reload not everyone can play like that so we felt it natural to have a way for everyone to enjoy it.

Remapping is the next big thing on the list to help with this... It's just soooo much work :D One of those features that one thinks would be a lot easier and faster to implement than it really is sadly.
Law eredeti hozzászólása:
The dev seems like a genuinely nice guy.
They literally just said we hadn't played the game and didn't know what we were talking about, because we didn't agree with them, and if we bothered to form legitimate opinions, we'd come around and agree.

That is not nice, and politeness goes both ways.

Also, you make a lot of personal attacks and deliberate diminishing for someone saying we should be so respectful and mindful that people are people.

Plus he's already stated multiple times that he's looking into a way to make it more optional for people that don't enjoy it, which you seem to have entirely ignored.
I was agreeing with doing that and adding that it should go all the way to disabled because they are still stuck on seeing it. They're the one that called me out as not having a valid opinion because "only people who haven't played think that", which is patently false and just an ugly tack to take.
Tyrian Mollusk eredeti hozzászólása:
Law eredeti hozzászólása:
The dev seems like a genuinely nice guy.
They literally just said we hadn't played the game and didn't know what we were talking about, because we didn't agree with them, and if we bothered to form legitimate opinions, we'd come around and agree.

That is not nice, and politeness goes both ways.

Also, you make a lot of personal attacks and deliberate diminishing for someone saying we should be so respectful and mindful that people are people.

Plus he's already stated multiple times that he's looking into a way to make it more optional for people that don't enjoy it, which you seem to have entirely ignored.
I was agreeing with doing that and adding that it should go all the way to disabled because they are still stuck on seeing it. They're the one that called me out as not having a valid opinion because "only people who haven't played think that", which is patently false and just an ugly tack to take.
you unironically said the dev was "mansplaining" bro. idk how you can expect anyone to take you seriously after that...
zilk eredeti hozzászólása:
We are considering adding a slider to the options menu where you can change the scale of the animation since we are concerned removing it could make the reload confusing. This way those who want can have it take up less screenspace while the default being as is.

And yes you are correct the reticule also shows it but it is very easy to miss in full on combat and therefor the concern about removing it altogether.
How about you treat us with the incredibly small amount of respect that if we deliberately take the time to go to the options and turn the animation off, we maybe did that on purpose knowing it would leave only reticle/counting, and even can actually grasp the concept of turning the animation back on should someone want that extra reminder.

And jeez, it's one thing to be stuck on your gimmick, but it's another to act like we are too stupid to look at the reticle or count instead of staring at the giant cartoon gun chamber. Tap-until-reloaded already requires way less attention and presence than randomized active reload (eg Synthatik), and that somehow manages to survive without giant cartoon gun animations.

So, is it a gimmick you need to present to validate yourselves, or do you support people who may want to play more mindfully, without the animation? Because you justify it like you think tap-until-reloaded is mindful play, but then you won't let us take this obvious step toward more mindful play. Why, exactly, can we not be trusted to make our own informed choices?
willy willington eredeti hozzászólása:
you unironically said the dev was "mansplaining" bro.
And what's your preferred expression for when someone explains your own opinion to you, deliberately asserting you had never actually thought about it and are not a whole person with decades of their own game experience to draw on? Condescending? Patronizing? Holier than thou? Diminishing?

Does it really matter? That's still what they did, and it's still ugly. You can ask whether someone played (if such mistrust and condescension is really necessary on something that should be so obvious some people won't like) without informing them how everyone who bothers to play and form a real opinion agrees with the dev and how if you should actually take the time to do that, you will too.

And Dev, just a couple days ago someone was attacking me for having the gall to criticize indie devs' nextfest games, especially in a forum where some were known to be around and might see it. Multiple people agreed the only right thing to do is effuse over what you find positive and move on, out of respect for their efforts (I disagree that's actually respect, but the validity of the view isn't the point). If you think you are getting genuinely honest and complete feedback, you are fooling yourself, and you shouldn't take that so far as to treat people like they have to prove they have valid opinions if they aren't following the party line.
zilk  [Fejlesztő] 2023. febr. 15., 9:02 
Tyrian Mollusk eredeti hozzászólása:
zilk eredeti hozzászólása:
We are considering adding a slider to the options menu where you can change the scale of the animation since we are concerned removing it could make the reload confusing. This way those who want can have it take up less screenspace while the default being as is.

And yes you are correct the reticule also shows it but it is very easy to miss in full on combat and therefor the concern about removing it altogether.
How about you treat us with the incredibly small amount of respect that if we deliberately take the time to go to the options and turn the animation off, we maybe did that on purpose knowing it would leave only reticle/counting, and even can actually grasp the concept of turning the animation back on should someone want that extra reminder.

And jeez, it's one thing to be stuck on your gimmick, but it's another to act like we are too stupid to look at the reticle or count instead of staring at the giant cartoon gun chamber. Tap-until-reloaded already requires way less attention and presence than randomized active reload (eg Synthatik), and that somehow manages to survive without giant cartoon gun animations.

So, is it a gimmick you need to present to validate yourselves, or do you support people who may want to play more mindfully, without the animation? Because you justify it like you think tap-until-reloaded is mindful play, but then you won't let us take this obvious step toward more mindful play. Why, exactly, can we not be trusted to make our own informed choices?

Thanks for your feedback. We will look into it.
zilk  [Fejlesztő] 2023. febr. 15., 10:07 
I'm locking this thread. The question has been answered, we are looking into options to adjust the reload visuals for a future update.
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