Draconia

Draconia

 This topic has been pinned, so it's probably important
Dracosis  [developer] Mar 7 @ 2:56pm
Feedback Channel
Just like last year, we are asking for your feedback on the game in its current state.
Discord Feedback Channel 2024: https://discord.com/channels/353348135453458433/1211094992077201498

But before you start torturing your keyboard:
- If you are new, please make sure to check out Draconia's Roadmap on our Trello board ( https://trello.com/b/oWDzi6Pp/draconia-bug-report ) first.
- Don't use this post to report bugs! Use the Bug Report Form ( https://docs.google.com/forms/d/e/1FAIpQLSdE6KMcCK2beL3o4NqwhU1esaRd3dXdh-vyofCdsKK5Mv8aGQ/viewform ) instead.
- You need to have played Draconia version 0.5.0.0 or newer, to make sure you are not giving us feedback on (larger) things that have been changed already.

What kind of feedback are we looking for?
Just let us know what you like and what you dislike. So we know if we are heading in the right direction or not.

Happy typing!

Our Netiquette applies:
https://docs.google.com/document/d/1bjwb5ycSxQsGAtD62L8FKgO_-6XelZDBlU0EGLIj6gI/edit?tab=t.0
Last edited by Dracosis; Mar 7 @ 3:03pm
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Showing 1-15 of 22 comments
love this game its awesome but i kinda with there was some form of bosses and maybe some butter transportation for Ka'sai also maybe a map this might be a lot to ask for but its just some recommendations
More to do in the game would be nice
Rhibirr Mar 8 @ 6:41am 
The recent camera lock when flying still bothers me. I didn't like it when it was first added and I still don't like it. I feel like it should turn off when you stop and hover. It just feels weird to be able to spin the camera around freely on the ground but not while stationary hovering. I do think it's better when in motion then when it originally was added. It did remove the ability to flip clean around quickly which came with the old system but clearly a work in progress so....yeah. Not game breaking or anything and if it's more for future combat in the sky balancing nightmares I do get that.


I LOVE the iridescent options. I LOOOOVE the iridescent options. The character creator in this game has always been really good from what I can tell but the iridescent options are AWESOME. I don't know if they're a pain in the butt or not so in case they are, know they are appreciated. They're sort of a test of your knowledge of the character creator too since they do kind of have a visual effect on the underlying colors. A natural skill = reward thing that doesn't prevent less skilled players from making fun looking characters but does allow more work to be rewarded.


Another flying thing. When flying animals turn, they rotate on sort of an axis with their backs twords the inside of the turning circle. Sometimes it feels like the wyverns lean in the opposite direction like they're riding a bike poorly. I don't think it will matter much with the noodle as it has no wings and flys in a way unlike any real animal but maybe keep it in mind for future wing bearing flyers and revamps.
If you ever add a gliding mode it will be extra important for realism. Side note there's already a combat mode flight toggle that I haven't seen anyone use but a gliding/soaring mode could be very nice.


I actually like the lack of fall damage and hope it stays. Especially since velocity damage is still possible. But like, it's fun to leap off cliffs and be fine. If regular fall damage is ever added maybe there could be a spell so reflexes can save you sort of like how if you're mid-dive now and you realize you've big oopsed you hit F and it's sort of like you successfully braced for impact as you turn the flight off. If you have no plans to ever give lindy a gliding ability them being able to not take fall damage with their chicken flaps which do allow them to leap could still be good.
On top of all this you feel like something stronger then a human and if fall damage does come in, I hope we'll still need to fall quite a bit farther to trigger it. These creatures are suppose to be somewhat magical in nature so it hardly feels impossible.
This is a very pretty game, but there is NOTHING to do.
Faster ground movement would be nice, as well as the ability to back up. Running right now feels like driving a truck up hill.
A way to locate my den would be nice--it's so easy to get lost.
I'd like to be able to zoom out further so I can see my entire character AND so it won't fill up the entire screen.
Finding food right now is really boring. I'd like to hunt.
A new animation for gathering materials would be nice. Chomping at the air is fun and all, but I think digging would be more immersive.
It'd be cool to be able to grab things in your mouth or talons and drag them places, or snatch birds midair to snack on.

I'm actually working on my own game right now. It involves some very complex flying mechanics including wind and momentum. It's still pre-pre-alpha, but if you want to toss ideas back and forth, I'm open to chat.
i checked the trillo and i don't think this was there, but forgive me if it was:

but the ability to do loopyloops and somersaults and barrel-rolls, and/or fly upside down would be amazing. maybe by holding a special keybind while flying would allow you to instead of turn to barrel-roll to the side

and instead of flying up and only going a certain way up you continue rotating the dragon until you are either upside down or have done a loopdyloop. Or you could do a half barrel-roll until you are upside down

though barrel-rolls might be a bit much considering it would probably require new animations for most, if not all, flying types...

I would be delighted if upside down flying would become a thing! It would grant more freedom in flight and fun ways to make tricks, its disorienting in a fun way!

I love this game and will continue to love it,
thank you for reading my suggestion!

have a good day!
Dracosis  [developer] Mar 9 @ 10:37pm 
Originally posted by Chatterchot:
This is a very pretty game, but there is NOTHING to do.
Faster ground movement would be nice, as well as the ability to back up. Running right now feels like driving a truck up hill.
A way to locate my den would be nice--it's so easy to get lost.
I'd like to be able to zoom out further so I can see my entire character AND so it won't fill up the entire screen.
Finding food right now is really boring. I'd like to hunt.
A new animation for gathering materials would be nice. Chomping at the air is fun and all, but I think digging would be more immersive.
It'd be cool to be able to grab things in your mouth or talons and drag them places, or snatch birds midair to snack on.

I'm actually working on my own game right now. It involves some very complex flying mechanics including wind and momentum. It's still pre-pre-alpha, but if you want to toss ideas back and forth, I'm open to chat.

The totem of your den is being shown on the compass.
Dracosis  [developer] Mar 9 @ 10:38pm 
Originally posted by MytheDefender:
i checked the trillo and i don't think this was there, but forgive me if it was:

but the ability to do loopyloops and somersaults and barrel-rolls, and/or fly upside down would be amazing. maybe by holding a special keybind while flying would allow you to instead of turn to barrel-roll to the side

and instead of flying up and only going a certain way up you continue rotating the dragon until you are either upside down or have done a loopdyloop. Or you could do a half barrel-roll until you are upside down

though barrel-rolls might be a bit much considering it would probably require new animations for most, if not all, flying types...

I would be delighted if upside down flying would become a thing! It would grant more freedom in flight and fun ways to make tricks, its disorienting in a fun way!

I love this game and will continue to love it,
thank you for reading my suggestion!

have a good day!


We've got news for you! :)
https://youtube.com/shorts/7yk742pMa6I?feature=share
There needs to be more time devoted to mechanics and less time on models and aesthetics. As it stands the only thing this game is for is for the character creation, once you make your character there is little cause to play it.
Dracosis  [developer] Mar 10 @ 2:22pm 
Originally posted by Sol Invictus:
There needs to be more time devoted to mechanics and less time on models and aesthetics. As it stands the only thing this game is for is for the character creation, once you make your character there is little cause to play it.

There are different people working on art and mechanics.
make the game like path of titans more quest and pvp always on
Dracosis  [developer] Mar 12 @ 7:58am 
Originally posted by LongEaredElf:
make the game like path of titans more quest and pvp always on
There are community hosted servers that are PvP only, but by default PvP in Draconia will always be optional on the official servers.
Voltaic Mar 13 @ 5:31am 
I guess right now what I have lingering in my head is mostly dislikes... It feels unfair that my wyvern, which should be awkward on the ground, can outpace a lindwyrm of the same level when sprinting. I'd like to see ground-based species (lindies and drakes at least!) get more running speed than flight-capable species.

I'd also like to be able to keep the classic european dragon model, I like how narrow and nimble it feels. I know the new one is going to be much chunkier and have even bigger wings (yay, big wings!) but I really dislike how hefty it is.

That being said, I do like the new additions of NPCs. The quest system is a little clunky, but the villagers to talk to are nice and fun to learn lore from!
i love the game, i have been looking for a dragon game and this is almost perfect! i think that more things to do like, hunting, nesting, dragon racing. i think that dragon skill upgrades would be cool, like you can get faster the more you run, better flying the more you fly. and what if we could befriend little animals to be our pets. or better building with the option to build dragon homes in the trees. any cool flying mechanics, jumping, swimming, just movement overall. i would love more dragon options and i have a few ideas: dragons with multiple wings, dragons with multiple heads, multiple tails, different sizes, feathers, fur, skin, and anything else. (if any confusion not all of this in one dragon) thanks to everyone helping to make this game :D <3
Zyndr Mar 18 @ 10:29pm 
I understand that this game is in its very early stages still, but I hear again and again that there's little to no activities to do past character creation. If the intent is a dragon chat room, that's fine, but is there a roadmap or a list of planned activities somewhere?

Heading over to buy now to support the development of the most promising dragon game on Steam, even if it turns out to be something I won't play, it's worth $15 USD on potential alone.
Solstice Mar 19 @ 2:55pm 
Tried to play again after a year break. Client is non functional anymore.
No Button works, incuding play, settings, quit or even the social buttons on the left.
Only thing i can do is alt+f4.

I reinstalled the game fresh, same thing.
I can't fathom how you can screw up so hard.
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