Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Civ 7 is boring
It takes a complete failure to highlight what I like about Civilization (and I've been playing it since the 1990's so I've played it long and hard). In the earlier versions, I got to choose how I wanted to win. Sure, every leader came with their own strenghts, which made every new game a challenge. But you could do whatever you wanted. Not anymore.
- Do this, do that, you can't have as many cities as you want, your cities revolt and the next thing you know they join your worst enemy without a warning (which, of course, could happen in Civ 6, too, if you were playing against Eleanor of Aquitania, but otherwise you got your 10 turns to win it back).
- The religion is a horror, with hordes of missionaries showing up from the other religions and i can't afford to buy that many missionaries to counter them. The holy cities can't be converte so no way of getting rid of another religion.
- At least take away, or loosen up the restricion in the number of cities. I like to grow big fast. That's the most fun part of it all for me. The other day I had 19 settlements at a limit of 13, got a crisis and all of a sudden two cities were gone.
- And please make it possible to somehow make the unhappy cities happy. Resources don't seem to have any effect. I'm running out of land building buildings with only two fitting to one spot. There are so many buildings here...

Enough of a rant. I'll give it one more chance in a few weeks time and then, if it hasn't got more fun and I feel for a round of Civ, I'm back to Civ 6.
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Showing 1-11 of 11 comments
cgbaugh Mar 2 @ 9:01am 
I can't make as far as you do. I play a little bit and I quit. Does not feel like I even have a chance to get going. Does not sound like it gets better if you try to push through. I can't stand being spammed by everyone else's religion in 6. First thing I do is disable religious victory. I too have been playing since the 90's, but this is not fun. Maybe after they get a workshop going somebody will fix it with mods, I think I am out until then.
I like the restriction on cities, it makes expansion and empire building more challenging. You can still build as many as you like, you just need to put in place enough happiness generation (temples & such) to keep them. Large empires should have challenges keeping people from fighting for independence. Especially during a crisis; obviously towns or cities breaking away should be a realistic possibility if you're going through a fall of Rome type situation. Losing one or two settlements will actually reduce your happiness problems, since you are no longer above the cap by as much. So don't stress about it too much.

I agree the missionary spam by the AI is annoying. I wish I could start an inquisition to kill them all. Or demand the AI stop in diplomacy, go to war with them if they refuse, and force them to stop as a concession during peace negotiations.
I also find it annoying that I have to wait to research technologies or civics to be able to build more cities. In the meantime, the AI is spamming cities everywhere. In exploration, I had to consolidate some prime real estate first, before starting new distant lands settlements, so it took a while to get my treasure fleets going.
Civ VI and CIV VII don't compare to CIV V - there's something missing with these newest versions. Just not sitting right!
I started playing in the 90s too, with Civ II. I got 2/3s of the way through my 3rd play-through of Civ VII and had enough. Treasure fleets and navigable rivers are great. But the new three-games-in-one set up does not work for me. Every time I went into a new age, it made me feel like everything I had done, researched, and built didn't matter. I've already uninstalled Civ VII and went back to playing Civ VI. It's the first time I went back to the previous version after the new one was released. I'm so disappointed.
Kraxten Mar 3 @ 9:14am 
I totally agree... I started playing CIV with 3, and have several thousands of hours in the various games and platforms... But this one just falls flat.
Some of the changes are fine, but I really have no idea what they were thinking with the small (poorly generated) maps, the limited victory conditions, the DEAD STOPs between ages, having to rebuild my cities every age (this is ♥♥♥♥♥♥♥ ridiculous honestly) losing all the city states every age, having to manually send traders to cities which may no longer be available for trade by the time they get there, and having previous ages dictate your current age's bonuses but not being able to control the conditions for those bonuses between ages is annoying and serves no benefit other than to cheaply create difficulty later in the game.
AND WHOMEVER TOOK AWAY "Just one more turn...." NEEDS FIRED YESTERDAY!!!
That was literally part of Civ's personality as a game!
INS Mar 3 @ 11:01am 
Trash game!
MrSpkr Mar 3 @ 8:23pm 
I would kill for a mod that (a) seriously fixed the broken religion aspect; (b) allowed me to proceed with the same civilization and cities from the Stone Age to the Future; and (c) killed the unpleasant and abrupt change to a whole new civilization and all-new civ trees in the middle of the game. If Firaxis wants to make three separate games, one for each "age", then they should do that instead of whatever this system is.
I stopped just before the end of the first age, shortly after the message said "you will loose all city staes". Until that point, i found it to be boring.. the leader/nation mismatch, the choice of some strange leaders that just dont feel intersting as opponents.. you just don´t connect to your nation.. at least i did not. I loved all the parts before.. my personal fav was civ 5 with some expansions (reliogions etc.). there you really built your nation. here other leaders ask you all the time for boring "festivities".. (but i like the "influence" you pay for that kind of actions). One problem is the city building, i think it is often unclear what you get/loose when adding something to a tile.

I will def. try again, but first try=disappointment after 3 or 4 hours of trying to like the game.


at least it looks good, but that leads, again, to "unclear" visuals of your city so you do not know what is there by just looking at it

pS.. what the hell is the original english titel for the German, Friedrich? In German it says "Friedrich (schief)" which, in German, does not make sense at all. "schief" means "crooked" or "lopsided"
Alaric_ Mar 5 @ 7:32pm 
The two are Friedrich Baroque (Cultural/Militaristic) and Friedrich Oblique (Scientific/Militaristic).
Zack Mar 6 @ 3:00am 
Without the Age transition, the city-limit is a nice change. If you can focus on imperium and build amount of cities or concentrate on small nation but high science advancement for example.

They failed extremely with the german leader. It is either Friedrich der Grosse or in english, Frederick the Great.

At least i believe it is him they intended to implant to the game as he was the Prussian monarch.
Link (outside of steam): https://en.wikipedia.org/wiki/Frederick_the_Great
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